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Pipe or Die PlaytestNewsSeptember 4th Changelog
Game update

September 4th Changelog

Pipe or Die Playtest · published 4 Sep 2026, 20:48 UTC

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Fixed

  • You could be thrown out of a run into the job board or the shop. Holding Tab for the map and then jumping was quietly pressing a button on the hidden end-of-day screen, which opened the job board over a live run, and picking a job from there sent the whole crew to the shop. Your jump didn't fire that time either. The hidden screens can't take a key press any more.
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Game update16 Sep 2026September 15th ChangelogAdded · The controls show up when you need them. Swap to a tool or pick something up and a short line appears above your belt telling you what it does, then fades. It shows your own keys, so if you have rebound anything it says the key you actually use. The wrench also reminds you of your flashlight key. · Lights in the room outside the elevator. The square room you walk into now has four strip…Game update14 Sep 2026September 14th ChangelogChanged · Crates are much faster to make. The meter on the fab now fills in five seconds, whatever the size of your crew. It used to take ten seconds or more. · Extractors pump ore twice as fast to keep up with the faster fab. Each patch still holds all twelve crates' worth of ore. It just runs dry in about a minute of steady pumping instead of two. · Macerators and furnaces work faster too, so…Game update14 Sep 2026September 13th ChangelogAdded · You can find gear in the mine. Some spots that used to hold gold scrap now hold a glow stick, a pipe bomb or a decoy instead. Look for a small coloured glow on the floor: green for a glow stick, orange for a bomb, blue for a decoy. Walk over it to pick it up. You keep it for the next day. This never happens on a Scrap Run or in the training shift. · The shop shows the rent. The top of t…