
60Hz Slow Camera Fix: fixed a refresh rate-connected issue on 60Hz that resulted in very slow/unresponsive camera movement and other problems;
1200p Support: added support for 1200p for older 16:10 displays (dropped the 720p, but if there are folks with this resolution, let me know!);
Auto-Resolution Detect: resolved an issue where the game didn't automatically select and apply the best screen resolution the first time you launched it.
Resolution Fallback Safety: there was also an issue when the game couldn’t detect the resolution and stalled; now, in the worst case scenario for players with custom 932 by 633.75 pixels resolution or something like this, game will fall back to a boring good ole’ 1080p (sorry folks, I ain’t fun at all);
UltraWide Support: added better handling for UltraWide monitors (I don’t have one to test locally, so please let me know how it feels!).
Soft-Lock Fix: a rare bug with Mojo’s food that could (after a series of terrifyingly specific and highly unlikely events, but still) result in a softlock;
Language Selector Fix: previously if you select Ukrainian, the game's language would change, but the current language button would fall back to English; no more of this nonsense!
Camera Sensitivity: reviewed and tweaked the sensitivity settings for camera movement. Now it’s more sensitive by default while keeping a wide range for different hardware (bigger screens; older mice or both);
Drinking Freeze Fix: a bug where trying to drink while running at full speed could freeze Hyde in place during the animation.
Camera Shake Fix: a bug with a walking/running camera shake that could still happen while Hyde was drinking.
New Game UI Response: a UI glitch when you tried to start a new game instead of continuing from previous save and after confirming in the pop-up menu, you still had to click New Game again (or it happened with a pointless delay);
Minor dialogue and UI text changes;
Several minor proofing errors fixed;
Added missing Ukrainian translations;