For those who have already descended into Yomi and returned. A new difficulty, Karma, awaits.
New
Karma difficulty
Once you complete a descent, a difficulty selector appears on the Origin screen.
Clearing one tier unlocks the next, and each tier carries every effect of the tiers below it.
Unlocks are shared across all Origins — clear a tier with any one Origin and the next opens for every Origin.
Per-Origin clear records
The Origin screen now shows a banner marking whether that Origin has cleared the selected tier.
Abandon your current run
You can now discard a run in progress from the title screen and start fresh.
(Keyboard: Delete / Controller: B / Mouse & touch: press the label)
Changes
- Beyond Depth 81 of the Endless Descent, enemies now grow stronger each time you face them again. Health rises slowly while vigor and attack lead the curve — deeper fights stay short, but turn lethal.
- Adjusted the balance of some enemies.
- Cards can no longer be banished at the Smithy if it would take your deck below 10 cards. Curse cards count toward the total.
- Affliction stacks are now capped at 999.
Fixes
- Fixed rewards and Shrines offering fewer choices than intended — in the worst case, none at all — even when candidates remained. This was most likely deep in the Endless Descent.
- Fixed the gold and jade shown on the map preview disagreeing with the amount actually granted.
- Added a fallback so you can always leave a Shrine, in the rare case the "Move on" option never became pressable.