Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
KingdomTD: Draft Your Demise PlaytestNewsPlaytest 0.1.9 Patch Notes
Game update

Playtest 0.1.9 Patch Notes

KingdomTD: Draft Your Demise Playtest · published 11 Aug 2026, 00:22 UTC

All newsPlayers around this dateRead on Steam

Playtest 0.1.9 keeps you in control during combat, makes retries much faster, and adds new graphics options alongside a broad performance and presentation pass.

Manage turrets during combat

  • You can now open placed turret sheets, inspect targets, upgrade, Ascend, and sell while a wave is in progress.
  • Selecting and placing new turrets remains exclusive to the Build phase.
  • Selling now refunds half of the Gold actually invested in a turret, including placement, successful in-run upgrades, and Ascension.
  • The turret sheet updates its sell value immediately after every purchase.

Faster restarts

  • Restart and Try Again now let you reuse the path you built or return to Terrain and build a new one.
  • Reusing a path preserves the accepted route and its obstacle layout while replaying the same map, mode, difficulty, and seed.
  • Quick Restart now uses the same confirmation flow, reducing the time between attempts without taking away the option to redesign.
  • Path reuse remains independent from Auto Path and preserves the fixed identity of Endless and seeded runs.

Graphics and performance

  • Added a Graphics tab to Options with Off, Low, Medium, and High shadow-quality presets.
  • Added an Ambient Occlusion toggle. Graphics changes apply immediately and are remembered between sessions.
  • Reduced unnecessary enemy searches when turrets have no target, improving performance between groups and during lighter waves.
  • Reduced repeated save-progression processing and made campaign point-of-interest refreshes more efficient.

Presentation improvements

  • Overcharged turrets now display a recurring golden rune sweep for the full stored-bonus duration.
  • The first Overcharge explanation now shows the exact damage and attack-rate bonuses provided by the current Hero Path.
  • Added deterministic grass tufts to open Grasslands cells; paths and turret pads clear the dressing automatically.
  • Refreshed animations for a range of Grasslands enemies and improved which direction enemies face around corners and under a rotated camera.
  • Refined Draft card frames across all biomes, including cleaner silhouettes, hover treatment, enemy counts, and threat stars.
  • Improved Hero ability prompt layering, Monster Codex threat stars, and The Path branch spacing.

Fixes

  • Auto Path now replaces crossed river cells with the required route shape instead of leaving an incorrect bridge tile.
  • Map transitions can now continue correctly after a scheduled boss is resolved, including when that boss leaks through to the Campfire.
  • Fixed several smaller focus, targeting, terrain, export, and presentation edge cases.

Bug reports

Include Playtest 0.1.9, the map and wave, input method, graphics settings, and reproduction steps when submitting a bug report. Feedback on combat upgrading, path reuse, and performance is especially helpful.

More from KingdomTD: Draft Your Demise Playtest

Other announcements

All news
Game update24 Aug 2026Update for Aug 23 - 3d buildTesting out a full 3d variant of the gameIn-game event15 Aug 2026Playtest 0.3.0 Patch NotesPlaytest 0.3.0 rebuilds battle presentation across the Kingdom, fills waves with larger enemy formations, and adds clearer tactical control from Draft through Combat. A living new title screen · Replaced the static title backdrop with a live siege assembled from the same terrain, Draft, enemy, tower, weather, progression, and lighting systems used in a run. · The showcase builds a route tile by…In-game event9 Aug 2026Patch Notes: 0.1.7 and 0.1.8Playtest 0.1.7 and 0.1.8 make riding through battle more rewarding and make drafting, upgrades, progression, and campaign navigation much easier to read. Draft and Overdraft · Rebuilt the Draft footer as a compact command dock with a live pick ratio, projected Gold payout, and Confirm action. · Added a persistent Safe / Medium / High / Max risk gauge so every Overdraft tier is visible before co…