
Hello to all gamers looking forward to <UNLOAD>.
To provide better game quality and an improved gameplay experience,
we will be collecting play logs via Unity Analytics as detailed below.
Starting July 31, 2026, at 4:00 PM (KST) / 7:00 AM (UTC) / 12:00 AM (PDT), we will collect gameplay logs through Unity Analytics for the duration necessary for game service operations and quality improvements.
Gameplay pattern analysis
Gameplay improvement and player drop-off point analysis
Game difficulty and balance adjustments
Error and crash analysis
Designing new content and improving the service
Please refer to the details below for the specific data collected.
Thank you.
From RooTwo
<UNLOAD>(hereinafter referred to as the "Game") values users' personal information and complies with relevant laws, including the Personal Information Protection Act, and platform policies.
To enhance game quality and improve the service, the Game utilizes Unity Analytics, provided by Unity Technologies. Analytics data is collected only after obtaining the user's explicit consent upon launching the game.
The Game may automatically collect the following information through the Unity Analytics SDK:
User identification information generated via Steamworks (internal identifier)
Device and execution environment information, such as operating system (OS) and screen resolution
System language and country/region-related information
Game launch and exit times, and session lengths
Diagnostic and analytics information automatically generated by Unity Analytics
The above information is automatically collected through the Unity Analytics SDK, and the developer cannot directly identify the user through this information.
The following event logs may be collected during gameplay:
① Playtime
Playtime recorded at regular intervals (approx. 10 minutes) after launching the game
Session lengths for estimating total playtime
② Boss Battle Initiation
Whether a boss battle has started
Information on the challenged boss
Equipment and skills equipped at the start of the battle
③ Boss Battle Results
Reason for ending the battle (clear, death, mid-battle drop-off)
Time taken for the battle
Whether the boss was cleared
④ Boss Phase Progression
Boss phases reached
Clear status per phase
Time taken per phase
⑤ Boss Challenge Results
Whether challenges were achieved during the boss battle
Challenge success and failure results
⑥ Boss Pattern Analysis
Boss pattern execution information
Whether the player was hit by specific patterns
Total number of hits taken per pattern
* Note: The above logs are strictly for gameplay analysis. We do not collect personal information that can directly identify users, such as names, email addresses, or phone numbers.
The collected information is used solely for the following purposes:
Gameplay pattern analysis
Gameplay improvement and player drop-off point analysis
Game difficulty and balance adjustments
Error and crash analysis
Game quality enhancement
Designing new content and improving the service
The collected information is never used for advertising or marketing purposes.
The collected analytics data is managed through Unity Analytics servers and will be retained for a certain period before being deleted, in accordance with Unity Technologies' data retention policy.
The developer only utilizes the statistical data provided by Unity Analytics and cannot identify or track individual users.
If consent is withheld, analytics data will not be collected.
The Game does not sell or provide collected information to third parties.
However, to provide game analytics services, we use Unity Analytics operated by Unity Technologies, and the analytics data is processed on Unity's servers.
For more details regarding Unity Technologies' handling of personal information, please refer to the document below:
Unity Privacy Policy (https://unity.com/legal/privacy-policy)
Because the Game does not store individually identifiable user information, requests to view, correct, or delete information cannot be fulfilled. If you wish to withdraw consent or stop log collection, you may:
Refuse data collection consent upon launching the game.
Uninstall the game and reinstall it for use after the log collection period ends.
Information collected while using the Unity Analytics service may be transferred to, stored, and processed on cloud servers located overseas (e.g., North America) operated by Unity Technologies.
Unity Technologies implements appropriate technical and administrative measures to protect personal information in accordance with relevant laws.
This Game does not use web browser cookies.
However, device information and session lengths may be collected via the Unity Analytics SDK to analyze game usage.
This information is strictly used for analytics purposes to improve the game service.
There is no proprietary log tracking system; all logs are collected exclusively through Unity Analytics.
For inquiries related to the processing of personal information, please contact us at the email address below:
Effective Date
2026, at 4:00 PM (KST) / 7:00 AM (UTC) / 12:00 AM (PDT)