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Cloudbreaker PlaytestNewsCloudbreaker Final Playtest
Major update

Cloudbreaker Final Playtest

Cloudbreaker Playtest · published 29 Jul 2026, 17:52 UTC · build 24457181

All newsPlayers around this dateRead on Steam

The Cloudbreaker Final Playtest Is Live

We are in the final stretches of building Cloudbreaker. With you feedback from the demo we have refined our systems, and finished the content.

This build represents the end product of Cloudbreaker as far as levels, ships, parts, skills, and enemies go. Everything you need to play the full game is here. What is not final is the balance and the art, and that is exactly where we need your help.

We want your feedback on the systems

The content is locked, so now it is all about how it plays. Tell us about:

  • The ships and how movement skills feel.

  • The skill trees for each ship, and what skills you are using, or don't care about.

  • OP builds you find, and combos that feel broken

  • Parts you think need work.

  • The pacing of the long loop meta progression. Are you finding that you are unlocking too much at once, or that upgrades are taking too long to unlock.

  • Endless mode. How hard are you finding it, how long are you surviving?

The more specific you can be, the faster we can tune it.

What is new in this build

  • New ships:

    • The Brig. A sturdy hull that trades mobility for toughness, with the new Whirlwind movement skill.

    • The Frigate: A quick ship that can dive through enemies. Equipped with a powerful Laser core. Flips horizontally letting you flip the direction of parts.

    • The Revenant: A rotating hull that turns to face your direction of movement, letting you aim directional parts.

  • Endless mode: unlocked once you clear a layer at difficulty. Lets you survive for as long as you can

  • Modular difficulty. Difficulty is now built from 13 separate modifiers you toggle on and off in layer select, rather than a fixed ladder.

  • New layers. new Wastes and Abyss layers each with there own enemies, mini bosses, and bosses.

  • New Island. Salvage Islands let you scrap a part straight out of your engine, alongside new Wastes and Abyss layers.

  • Nine new relics, including Explosion Catalyzer, Kill Flywheel, Mirror Link and Part Duplicator.

  • New engine parts, including the Railgun, the Energy Piton, and the Plasmatic blade.

  • Rerolls: Reroll part selection with scraps

  • Roll chance modifications: Change how likely each part is to roll using shards.

  • Build sockets: open sockets in a run to increase how many parts you can fit on your ship.

  • Full controller pass, and a large visual pass across the hanger, cloud layers and sky.

Plus a long list of bug fixes, balance changes and quality of life improvements throughout.

How to report bugs and feedback

You can report bugs and share feedback in two places:

  • On our Discord server

  • On the feedback page in the options menu

Thank you for playing Cloudbreaker, and for helping us refine it.

More from Cloudbreaker Playtest

Other announcements

All news
Game update8 Sep 2026Build 0.4.3 - Last big update before release - Bloil crystal crash fixBuild 0.4.3 New Content: · New dive results panel on the finish screen. · A lost dive now tells you how long you survived instead of just "Dive Failed". · The layer select remembers the difficulty modifiers and Endless mode setting from your last dive. · The game now pauses when the Steam overlay is opened, and when the last connected controller is unplugged. · A Send Logs button on the Report…Game update28 Aug 2026Build 0.4.3Build 0.4.3 Bug Fixes: · The Fulminating Sun now appears correctly in the enemy library. · Fixed parts thrown clear by a Salvage island landing where a controller could never pick them up. · Fixed the Arc Line leaving its pitons behind when the part was lifted or handed off to another Arc Line, which stranded the trail and left a link stretching to your ship for the rest of the run. · Fixed the…Game update26 Aug 2026Build 0.4.2Build 0.4.2 New Content: · 32 Steam achievements. (Not available in the Playtest) · Achievements are awarded off your existing save, so anything you have already earned unlocks the next time you launch. The difficulty modifier ones are the exception, since older saves do not record how many modifiers a winning run had switched on. · The Steam Deck on screen keyboard now opens when you select a…