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Infinite Empire DemoNewsMinor-ish-Medium-ish Patch: This and That
In-game event

Minor-ish-Medium-ish Patch: This and That

Infinite Empire Demo · published 23 Jul 2026, 06:48 UTC · build 24348725

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-Added missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh!

-Grouped weapons by type in Builder for easier, uh, grouping.

-Footprint of existing modules will pop when placing or moving modules to help with getting things juuuuust right.

-Added a next-turn resource estimator in the Galaxy map, so you can see if you're going to drain your fuel or supplies.

-Added a new ability selection UI to replace the disgusting old one I made a year ago. Ew.

-Added hull texture swatches to the Appearance tool. Mix and match to make a hideous abomination!

-Changed default camera drag in tactical to MMB so now Builder, Galaxy Map, and Tactical all share the same button for camera drag.

-Updated the Incubation Acid Trail VFX to something that doesn't make me full of hate. I'm plenty full already, ty.

-Back-end updates to prepare for the ~*Drama Manager*~ update I'm working on this week.

-Back-end updates to ship blueprint saves preparing for sharing blueprints in Steam Workshop targeting August. I'd say sooner, but I have to do a lot of work to make sure people can't send naughty pictures and racist bullshit through the Workshop. Animals!

-The pathfinding AI can now see when there's asteroids in their way to the sides. Did you know that when ships can strafe, it's a good idea to make them look left and right for obstacles and not just front and back? Well, I didn't know.

-Lotsa little Builder tweaks I don't want to talk about. Thank you to DJSpaceKatt for the great reports and suggestions! By my count you've conservatively been responsible for a 7% jank reduction. DJ on Discord:

ːsteamsadː

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