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The CrustNewsPatch 0.99.95
Game update

Patch 0.99.95

The Crust · published 14 Jul 2026, 21:26 UTC · build 24219161

All newsPlayers around this dateRead on Steam

Patch 0.99.95

Added

  • Added a capsule with resources from CRUST in the "Place to Live" quest.
  • Added the ability to quickly clear resources from a conveyor by hovering over it and pressing the M key.
  • Added a tooltip about energy shortages in the Flight Control Center when in auto-trade mode.

Fixed

  • Fixed a bug where in some cases contracts would not appear in the active list.
  • Fixed a bug where the tooltip for the purchase timer of resources, modules, or colonists would display information about resource shortages.
  • Fixed a bug where upgrading an Underground Conveyor while holding Shift would trigger the upgrade twice.
  • Fixed a bug where the Fuel Factory would start working incorrectly after being upgraded.
  • Fixed a bug where in some cases the second column of the side resource panel would be empty upon opening.
  • Fixed a bug where in some cases, after disabling the Large Vehicle Assembly Facility and re-enabling it, the Mobile Drilling Rig would not continue construction. Also fixed the same bug when constructing a drone in the Small Vehicle Assembly Facility.
  • Fixed a bug where the "Place to Live" quest tracked the construction of the Pharmaceutical Factory instead of the Medical Center.
  • Fixed the localization of the "Active Flights" text.
  • Fixed the height of the conveyor hologram.

Changed

  • Changed the description of the Tech Center.
  • Now, when changing the resource type in the Refrigerator, previously stored items drop to the tile in front of the module.

Balance

  • Slightly reduced the impact of drone count on CPU; overload now starts at 21 drones.
  • Changed the research positions of the Medical Center and the Pharmaceutical Factory.
  • Reduced the research and construction cost of the Medical Center.
  • Slightly increased the research and construction cost of the Pharmaceutical Factory.
  • Balanced the cost of some research in the social branch.
  • Increased CPU consumption of the Medical Center: 0 → 5.
  • Increased CPU consumption of the Pharmaceutical Factory: 3 → 10.
  • Added food distribution points to the Kitchen: 14 → 18.
  • Added food distribution points to the Industrial Kitchen: 17 → 24.
  • Added food distribution points to the Refrigerator: 4 → 32.
  • Balanced the starting skills of colonists.
  • Increased the capacity of all gas veins on the base by 40–100%.
  • Increased the Gas Extractor's power consumption: 12 → 22.
More from The Crust

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Game update14 Sep 2026Hotfix 1.0.8Hotfix 1.0.8 · Added notifications for epidemics. · Added a tutorial on generating Science Points at an outpost. · Added a tooltip when hovering over the CPU icon in the construction planning window. · Added an exclamation mark to the Research menu next to unused Science Points. · Fixed a crash that occurred when loading the game. · Fixed an issue where the Conveyor Elevator output interface co…Game update14 Sep 2026Hotfix 1.0.7Hotfix 1.0.7 · Reduced the volume of the credit-receipt sound · Removed the error sound when using universal demolition · Sequential connection now works without holding Shift macOS · Fixed the material for distributors; priorities are now displayedGame update12 Sep 2026Hotfix 1.06.1# Hotfix 1.0.6.1 · Fixes stuck walls, that sometimes appears on doors after loading a save