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Prophet MarginNewsProphet Margin Demo v0.8.56 at Brilliant Indie Treasures!
Community

Prophet Margin Demo v0.8.56 at Brilliant Indie Treasures!

Prophet Margin · published 13 Jul 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Hi all,

I'm proud to have Prophet Margin's demo new version 0.8.56 now available again and on Brilliant Indie Treasures 2026! It's available to play in person on the festival at Brighton, England on Wednesday the 15th in the afternoon. Or you can play it here![/p]

Do say hi if you come to Brighton!

0.8.56 Changelog

This update is mostly about making trade easier to understand, improving feedback when things happen, and fixing rough spots in the tutorials and interface.

Clearer roads and trade routes

Roads have received a big visual and usability pass.

  • Hovering a route now highlights the relevant roads

  • Roads that would complete a loop are easier to spot

  • Completing a loop triggers a new travelling spark

  • Blueprint roads are translucent and react when hovered

  • Road-building signs move to catch your attention

  • Hungry, rioting, dormant, highlighted, and looped roads are easier to tell apart

  • New import and export markers make the direction of trade clearer

Large networks should now be easier to inspect when goods are not moving where you expected.

Better trade bonus feedback


Town trade bonuses are now easier to understand.Improved tooltips explain where a town's bonus comes from, and the HUD does a better job of showing the bonuses you have earned. New animations also show when bonuses are awarded and which towns or wagons receive them.

Hungry towns have changed


Town hunger is now based on missing imports instead of the time since a town last exported something.Hungry towns have clearer warnings and recover properly when supplies arrive. Their icons, buildings, and roads also update more consistently.

Quest and reward improvements


Quest rewards are easier to read, and hovering a reward now shows its full details.Completed quests behave better at the end of a game, reward layouts have been cleaned up, and trade bonus rewards now get a proper celebration.

Tutorial improvements

The demo tutorials have received a lot of fixes and cleanup.

  • Clearer arrows, pointers, and instructions

  • Better explanations for town upgrades and additional imports

  • Improved restart, speed, and undo controls

  • Fixed several cases where a tutorial could get stuck

  • Tutorial messages are less likely to cover important items

  • Water is revealed correctly around explored tutorial regions


Starting a new game also has an improved introduction as the island and its gods are revealed.

Interface and quality-of-life changes

  • Clearer torch costs for exploration and deck unlocks

  • Better town card, reward, and bonus tooltips

  • Improved stockpile export indicators

  • Towns remain visible when hidden behind large structures

  • Cleaner HUD layouts

  • Better warnings when commandments are close to being broken

  • More reliable island generation

  • Many fixes for saving, loading, undo, roads, quests, temples, and interactions

What about the new relics and worlds?


There has also been a lot of work on new relics, quests, gods, and later worlds for the full game. That content is not playable in the demo, but development is moving forward and some of the supporting systems are already included under the hood.Thanks to everyone playing the demo and sending feedback. I hope the new version makes your next island a little easier to read and a lot more satisfying to build!

More from Prophet Margin

Other announcements

All news
In-game event23 Jun 2026Prophet Margin Post-Next-Fest Update v0.8.55Hey everyone. This one's mostly about towns. They were too small and hard to read, so they're now bigger, color-coded by what they produce, and they put their info on the town itself instead of tucking it away in tooltips. Trade pays out more now, with some new effects when you trade. Plus a few bug fixes from your reports - thanks for sending those in. Towns: Bigger & More Readable · Towns are…Community15 Jun 2026Prophet Margin's Demo go to Next FestThe gods want tribute. Your supply chain is how you survive. The Prophet Margin demo launches June 15 for Steam Next Fest. Build towns, connect trade routes, deliver sacred goods, earn divine blessings, and keep your economy from collapsing before the gods' patience runs out The demo includes the core game systems, a handcrafted world, two difficulty levels, and plenty of opportunities to disco…Community8 Jun 2026Prophet Margin's demo now in the Deutsche Indie ShowcaseAs of last night the Deutsche Indie Showcase has launched with Prophet Margin's demo in it sizzle reels! Check it out at and on youtube: