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Sensory OverloadNewsMinor Update and Patch
Game update

Minor Update and Patch

Sensory Overload · published 14 Jun 2026, 15:01 UTC

All newsPlayers around this dateRead on Steam

Minor Update

A few fixes and a small quality-of-life addition.

Fixes

  • Obstacles no longer twitch during stage transitions on lower frame rates

  • Autopilot no longer clips through obstacles mid-transition

  • Fullscreen now launches at the correct size

New

  • Added a Random song option in the pause menu

  • Added an accessibility toggle to remove speed lines

Localization

  • Added language support for English, Russian, Chinese (Simplified), Portuguese, Spanish, German, Korean, Polish, and French

Thanks for playing!

Pancak3s

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In-game event25 Aug 2026Update 1.0.1 - 930,000 Deaths in Five Days930,000 deaths in five days That is one death every 0.47 seconds, without pause, since launch. Five days in, here is where we are: · 930,000 deaths in five days · 110 days of combined in-level time · 7,963,823 grazes , 6.19 million near misses, 1.03 million daredevils, and 740,121 death wishes What killed you the most One obstacle in particular deserves naming. The most lethal obstacle type ove…Steam news20 Aug 2026SENSORY OVERLOAD IS OUT NOWSENSORY OVERLOAD JUST LAUNCHED WHAT'S IN THE FULL GAME · 7 Levels and 64 stages, including the ones I had to turn on god mode to record · Over 24 visual effects with more than 16 million possible combinations · Three ways to play: Normal (survive and score), Ranked (endless escalation until your brain gives up), and Zen (indestructible, just you and the tunnel) · Full leaderboards to track your…Game update3 Jun 202615,000 PLAYERS, 200,000 RUNS, AND PATCH NOTESPancak3s here. Two things first... (1) Thank you to everyone who's already left a review on the demo page . I read every single one, and they directly decide whether new players ever see this game. If you've played and haven't dropped a review yet, even a single line helps more than you'd think. (2) The numbers are absurd: 15,000 players and over 200,000 runs in the first two days. That's wild.…