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MikNews4 Years of Mik
Community

4 Years of Mik

Mik · published 1 Nov 2025, 17:35 UTC

All newsPlayers around this dateRead on Steam

Special announcement time...

4 YEARS OF MIK

Exactly 4 years ago, on November 1 2021 the first version of Mik(legacy?) released here on steam, beginning my long game dev journey. A game that started out as a bad side project of 14yo me is now finally nearing its completion (somewhat).

Over the course of 16 Devlogs on this steam page, 3 Devlogs on the Mik legacy steam page and various other posts I (badly) documented the long development for this game. The current version of Mik has been in development for about 1.5 years, the previous years being used on the multitude of other iterations Mik had(read the mik history here).

In total there were 5 different version of Mik, one of which is still available here on steam. The release date doesnt match the actual date which this was developed (2023). Its all uselessly complicated so either read the full mik history or this shorter post:

-Stefaaan!!

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Community1 Aug 2026Devlog 20The final stretch is upon us! All the pieces are basically in place now. The plan being to start internal playtesting by the end of this month. You might have also seen that there is a public release window now, Q4 2026! Heres some of the stuff ive been up to, tho i had to cut a lot so as not to spoil the full game. Level 4 (i STILL dont have names for any of the areas) The Bottom At first I fi…Community1 Jun 2026Devlog 19Hi hello its time for the 19th Bi-Monthly Devlog - with a moderate amount of new stuff (getting closer to being finished!) I tried to condense this devlog even more than the previous ones because they have gotten way too long by now, if you want some more details checkout my monthly patreon updates which are partly free: New Creatures TWO new creatures have joined the megastructure ecosystem...…Community1 Apr 2026Devlog 18Hi hello its the FIRST of the month and its time for another Devlog. Theres quite a lot of new stuff, parts of which i cant show yet because i dont wanna spoil the entire game. In the previous Devlog ive been working on a lot of different Areas and Features but for this one, almost all of the progress lies in Level 3, as part of my new: Gameplan I now actually have a broad plan on the timeline…