
Hello everyone,
After a long stretch of historical source research, systems tuning, and countless rounds of optimization, Choice of History will enter Early Access on September 22, 2026.
What you'll be playing
You ascend the throne as one of 673 real monarchs, across seven civilizations: China, Rome, Britannia, America, Russia ,France and Ottoman. Time advances month by month, and await you:
· 60,000+ documented historical events, linked by branching routes, faction relations, and cause-and-effect markers — a single choice in your first year can still be rewriting your dynasty decades later;
· A 1,158-node tech tree: whichever path you fund is the future you build;
· Four-way faction politics — no opposition is purely evil, and no ally is purely loyal;
· A multi-dimensional historiographical verdict at the end of your reign: history grades you, but there is no standard answer.
About the AI narrative layer
The core game is 100% playable fully offline. The optional AI layer lets you plug in your own third-party LLM API for extra narrative flavor — it is never required, and your saves never depend on it. You will find the way to quickly get free AI API in game's settings page.
Our Early Access plan
EA is the phase where this game learns from real players. We will:
· Keep expanding the monarch roster, event batches, and civilization coverage, and keep improving translation quality across all supported languages;
· Keep polishing the game based on Steam reviews and discussion-board suggestions — we read every single review;
· Tune the difficulty curve and faction balance according to community feedback.
One thing we'd ask of you
Add the game to your wishlist — for a project of this scale, wishlists decide whether we can keep building.
Leave feedback in the discussions; every bug report gets read.
Every month you advance represents two and a half years of work. We can't wait to see the dynasty you forge.
— 凭雨听风, developer of Choice of History