Synapse Grid · published

Pushed yesterday to the full game and the free demo (Windows and Linux / SteamOS). Today''s change is on the intake side: when you press SPACE, mark a spot and SAVE, that report now reaches us.
The pink X-braces at the start gantry no longer cross the road you launch through. The arch, clock ticks and pillars stay. (From the reports on that mission.)
With three rivals alive the race had dropped to about 18 frames a second. It runs at full speed again. Same rivals, same course — they no longer scan the whole arena every tick just to find each other.
A confirms and B cancels on every menu, including pause. START pauses. Unplugging the pad or opening the Steam Overlay pauses. Every in-game prompt shows pad glyphs (PlayStation names on Sony pads). A Developer''s Recommended Configuration is published for the game and the demo.
A hazard bar could sweep straight through a jump pyramid. The bar''s whole path is now kept clear of every ramp. Filed from the demo, shipped in this line of builds.
Press SPACE at any moment (playing, paused, dead, or on the results screen) to open the bug camera. Click the spot, SPACE again to capture, write a line, SAVE. The report carries the screenshot, marker, mission and seed. As of today those SAVEs reach us. Use it for unfair deaths, boring missions, and anything that reads wrong — not just crashes.
This is still a beta. Steam Next Fest is 19–26 Oct. Full game Early Access 28 Oct 2026, $7.99 once.
Demo: https://store.steampowered.com/app/5188420/
Wishlist: https://store.steampowered.com/app/5179670/Synapse_Grid/
— Tim / AlluringCoffee