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Reality BreakNewsHotfix v1.2.0.8 Patch Notes
Game update

Hotfix v1.2.0.8 Patch Notes

Reality Break · published 7 Sep 2026, 00:17 UTC · build 25157377

All newsPlayers around this dateRead on Steam

Reality Break v1.2.0.8 build 1080 is now live!

Dev Notes: Thank you to everyone who has been kind and patient with us as we work through the first week of post-launch issues for the Ship Types DLC! With this update, we should have all the potential progression blockers and major bugs (that we're aware of) wrapped up, so we will be moving away from hotfixes next week in order to focus on the free "Breaking Update" for all players, which will be followed shortly by a content update for Ship Types DLC.

Check out the Roadmap below for what to expect in the upcoming updates, and Hotfix Patch Notes further down for the latest fixes.

Thanks all for playing, and happy breaking!

~Courtney and Sarah

Roadmap

"Breaking Update"

(Free for all players)

Content

  • Compendium

  • Mission Crafting, including Multi-Boss Fights

Quality of Life

  • Sub-tooltips

  • General Quality of Life Updates

Bug Fixes

  • Essential Fixes for the Base Game

Ship Types DLC Content Update 1.1

Content

  • Ship Talents

  • Stronghold Endgame Missions, including Full Alert Level Functionality

  • New Weapon Types, including a variety of Epic+ options

  • Ship Types Campaign Expert Goals

  • Ship Types Steam Achievements

Quality of Life

  • Ship Inventory Transfer

  • Ship Types-specific Quality of Life Updates based on Player Feedback

Polish

  • Improvements to DLC feature intros, UI, and UX based on Player Feedback

Balance

  • Balance pass based on player feedback and developer review

Bug Fixes

  • Essential Fixes for the Ship Types DLC

  • Thematic Fixes for the Ship Types DLC (those that heavily detract from Ship Types story and mechanical elements of the DLC)

Hotfix Patch Notes

Ship Types DLC

Progression

  • Prevent potential blockers to completing Spaceship! mission, including:

    • deleting your blueprint if you haven't yet built a ship (by hiding the delete button)

    • deleting your ship if you haven't yet boarded a ship (also by hiding the delete button)

  • Spaceship! mission tutorial objectives now use current pilot profile for checking each step, instead of overall progression across profiles.

  • Prevent infinite mission clears in Station 6 between certain missions.

Quality of Life

  • Stiletto series ships can now be deleted from the Shipyard.

Polish

  • Our East Asian publishing partner Gamersky has polished various DLC translations.

  • Improved player ship conduit spawn visual on Stronghold maps.

Bug Fixes

  • fixed being able to select DLC story hub options when their mission was not startable, e.g. selecting "Illuminate" option without being able to start the What's In a Nanite? mission

  • fixed stat-based augments not going "live" right away when activated, e.g. Structure

  • fixed constructed Equip Slot Bonuses being lost on death and respawn

  • fixed one-frame visual glitch when swapping ships at the Shipyard

Base Game

Stability

  • Improved refresh rate handling, upgraded for Unity 6, that was potentially causing a regression preventing valid Fullscreen Exclusive startup on certain hardware.

Polish

  • Substantially improved dungeon map visuals on radar and area scan: walls are now welded and merged with miter joints, and floors are drawn as a single mesh.

Bug Fixes

  • fixed stacking exploit with rewritable resources

  • fixed various loadout bonuses not loading correctly on player ship after death, causing stale ship stats until loadouts were cycled

  • fixed regression with Loadout Synergy talents over-applying to crit chance and crit damage

  • fixed being able to reset Ascension talents with right click

  • fixed affix calculation order dependency that could result in inconsistent stat totals after swapping loadouts

  • fixed Cloud City combat music incorrectly playing as layered clips instead of cross-fading

  • fixed various bugs with Ascension, including Partial Ascension not checking costs and stale potential RP cache, among others (dev note: this was causing gigantic RP and AP counts in some cases)

  • fixed world drop label pooling race condition causing orphaned item labels

  • fixed possibility of multiple armor visuals displaying at the same time if a certain endgame equipment rewrite was applied

  • fixed Afterburner activation upon spawning the player's ship causing camera shake during Head in the Clouds and Rakeris missions

More from Reality Break

Other announcements

All news
Game update10 Sep 2026Hotfix v1.2.0.10 Patch NotesReality Break v1.2.0.10 build 1083 is now live! Base Game Bug Fixes · fixed auto-looting issue when game FPS coincides with physics fixed update rate · fixed regression allowing non-subtalents to be sold, and failing to display the sell confirmation dialog for subtalents Ship Types DLC Bug Fixes · fixed Stiletto augments resetting and rerolling on respawnGame update7 Sep 2026Hotfix v1.2.0.9 Patch NotesReality Break v1.2.0.9 build 1082 is now live! Ship Types DLC Bug Fixes · fixed various DLC display strings not showing translations, e.g. Augment tooltips · fixed unread patch notes indicator not showing when expectedGame update2 Sep 2026Hotfix v1.2.0.7 Patch NotesReality Break v1.2.0.7 build 1071 is now live! Ship Types DLC Polish · added darken background to Ship Assembly dialog to reduce visual clutter against main HUD elements Bug Fixes · fixed unaffordable resource costs not color-coding red if they are rewritable Base Game Progression · Ensure you can return to proper base campaign progression during the Head In The Clouds story mission. · Prevent…