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Celas StudioNewsCelas Studio 0.10.1 - Symbols, Liquid Boolean and Rigging Update
In-game event

Celas Studio 0.10.1 - Symbols, Liquid Boolean and Rigging Update

Celas Studio · published 2 Sep 2026, 21:48 UTC · build 25089031

All newsPlayers around this dateRead on Steam

Alright, 0.10.1 is here and this is a big one. We spent most of this cycle on three things: symbols, liquid boolean shapes, and rigging, and honestly all three needed the attention.

The big change on the symbols side is that one symbol now means one symbol. Edit its artwork, timing, or playback and every copy in your project updates with it, however deeply nested. Group markers are now real variants with live previews, and a symbol can be a Graphic or a Movie Clip depending on whether it should scrub with the timeline or run on its own.

Liquid boolean shapes got a full rebuild too. Subtract, Intersect and XOR finally blend at the seam the way Union always did, each piece of a group can carry its own operation, and the whole thing now runs on the GPU during playback.

Rigging got a lot of love as well. Poses hold correctly whether you're posing by hand, through IK, or with dynamics, and scaling or rotating a rig no longer leaves the bones behind while the artwork moves on its own. If you've been fighting with any of that, this update should feel like a relief.

On top of all that, painting is faster, exports on heavy scenes stay responsive, and camera depth of field finally follows the camera the way it should. Full list below.

New and improved

- One symbol updates every copy of itself across the project, however deeply nested

- Group markers are now variants with live previews in the Variants panel

- Graphic and Movie Clip playback modes for symbols, like Flash

- Time Remap, Ping Pong and Hold for symbol playback

- Subtract, Intersect and XOR now blend at the seam like Union always did

- Each part of a boolean group can carry its own operation, no more nesting required

- New Elasticity and Blend Weight controls for liquid boolean blends

- Liquid boolean blending now runs on the GPU during playback and scrubbing

- Raster layers, images, groups and symbols can now take part in a boolean group

- Save now spreads artwork compression across several CPU cores

- Copying shapes now writes real editable vector data to the system clipboard

Fixed

Symbols

- Hand poses no longer lost on symbol copies or during idle background prerender

- A posed bone stays posed instead of snapping back to its keys

- Undo no longer drops you out of Edit mode

- Renaming or duplicating a symbol no longer merges it with another by mistake

Liquid boolean

- Blended seams no longer wobble or reshape frame to frame

- No more CPU spikes from an animated liquid boolean group sitting idle

- Blend radius and elasticity now apply correctly past a certain size

Rigging and bones

- Scaling or rotating a rig no longer leaves bones behind while the artwork moves

- Target bones now follow their parent correctly during a live drag

- IK Strength, Ignored-by-IK and stretch limits now hold beyond the chain's reach

- Bone dynamics settings no longer reset to defaults on reload

- Welding nodes together no longer detaches whatever was bound to the absorbed point

Performance

- Painting with the vector brush no longer spikes the CPU as a stroke gets longer

- Selecting or moving a complex shape no longer stalls the app

- Exporting a heavy scene no longer freezes the window for long stretches

Other

- Depth of field now follows the camera and no longer stops at a straight edge

- Camera Depth is continuous and actually does something in the standard setup

- Various fixes to menus, shortcuts, keying and interface wording

Full patch notes are below.

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