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Fractured WorldsNewsUpdate 8/28/2026
Game update

Update 8/28/2026

Fractured Worlds · published 28 Aug 2026, 22:04 UTC

All newsPlayers around this dateRead on Steam
  • (PC Only) The update size is large due to a bug that has been fixed; future updates will be more reasonable.
  • Increased the damage dealt by some early game bosses.
  • Slightly increased boss health generally.
  • Increased direct damage scaling for traps.
  • The legendary affix that summons a copy of killed enemies no longer works on enemies that cannot normally appear in maps.
  • Adamant/Glittering Slime now are Epic monsters so Deathstrike Oil will not oneshot them and Draconic Roar won't trivially disrupt their escape attempts.
  • Live invaders will now take priority over shadow invaders, kicking them out of the world to make room.
  • Fixed a progression issue with some random layouts in the Cavern tileset where a rock wall would be placed on top of the path.
  • Fixed a rare collision issue in the Cavern tileset that could cause players to get stuck and have to give up.
  • Fixed the skill menu's "upgrade" button being disabled instead of clickable but red when you don't have the required level or runes. (Pressing the button displays the requirements)
  • Fixed a rare issue that could prevent Challenge Chests from proceeding to the next wave or ending.
  • Fixed retaliation shadow invaders sometimes not being placed properly.
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