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Deep Blue SushiNewsMultiplayer & ChefDesk Update
In-game event

Multiplayer & ChefDesk Update

Deep Blue Sushi · published 22 Aug 2026, 20:43 UTC · build 24883419

All newsPlayers around this dateRead on Steam

Patch - v0.1.5-ea.8

Multiplayer & ChefDesk Update

This update delivers major multiplayer improvements, more reliable ChefDesk interactions, optional player collision, and several quality-of-life fixes.

Thank you to everyone who reported issues and shared feedback with us!

Multiplayer Stability

  • Improved overall multiplayer stability when creating, joining, and launching Steam lobbies.

  • Fixed rare cases where players could incorrectly receive a “Lobby Full” error while joining.

  • Improved support for full 5-player sessions.

  • Improved handling of slow or unstable connections during game startup.

  • Players who fail to connect, finish loading, or synchronize correctly should no longer prevent successfully connected players from entering the game.

  • Improved late-join support for players entering an active session.

  • Added better recovery from brief connection interruptions.

  • Improved game-state synchronization for newly connected players.

  • Improved lobby invitations, joining, and lobby ownership handling to reduce failed or stale connection attempts.

  • Added clearer, localized error messages for:

    • Connection problems

    • Full lobbies

    • Version mismatches

    • Unavailable hosts

    • General session issues

  • Important multiplayer connection messages are now also displayed in the in-game chat, making them easier to review if the original notification is missed.

Player Collision

  • Added a new setting that allows the host to enable or disable player collision for everyone in the session.

  • Disabling player collision allows players to pass through each other, reducing congestion and situations where characters become trapped in tight spaces.

Chef Desk

  • Fixed interactions with dishes from one Chef Desk incorrectly resetting another Chef Desk.

  • Picking up dishes from the center or edge slots no longer resets unrelated recipe progress.

  • Improved Chef Desk stability when dishes are picked up by another player or moved onto a tray.

  • Fixed partially prepared recipes being unexpectedly reset by outside interactions.

  • Resetting a Chef Desk now returns ingredients on the table to available gastropans.

  • Ingredients now respect gastropan capacity during a reset. Any excess ingredients are discarded.

  • Completed dishes are moved to an available edge slot during a reset. If no edge slot is available, the dish remains in the center.

  • Fixed ingredients occasionally disappearing when resetting immediately after placing them.

  • Added separate tabletop avocado visuals for Maki and Nigiri.

  • Uramaki now uses the Maki avocado visual.

  • Fixed custom avocado visuals not appearing correctly for players who join the session later.

Trash Bins

  • Held items can now be discarded using a confirmation prompt.

  • Fixed the trash sound playing twice when an item was discarded.

Side Dishes

  • Side dishes now visually switch to their empty state when depleted.

Still Having Connection Issues?

If you are still having trouble joining a game with your friends, please join our Discord server and submit a bug report. We’ll investigate the issue and work to resolve it as quickly as possible.

Thank you for your patience and support!

DISCORD:

https://discord.gg/paperpixelgames

PaperPixel Games

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