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Deep Blue SushiNewsMovement, Inventory & Localization Update
In-game event

Movement, Inventory & Localization Update

Deep Blue Sushi · published 21 Aug 2026, 15:27 UTC · build 24864959

All newsPlayers around this dateRead on Steam

Gameplay & Inventory

  • Fixed an issue where fish stored in the Fish Fridge, including King Mackerel, could display an incorrect amount in the Inventory app.

  • Fixed an issue where rice could disappear when interacting too quickly with the Chef Desk.

  • Fixed an issue where market purchases could be placed on the desk even when they could fully fit into existing inventory stacks.

  • Market deliveries now:

    • Fill partially occupied stacks first.

    • Respect each item's individual maximum stack size.

    • Use empty inventory slots only when a new stack is required.

    • Place items on the desk only when the inventory is genuinely full.

  • Fixed the market inventory warning incorrectly reporting insufficient space when purchased packages could still fit into existing stacks.

Movement

  • Increased sprint speed from 6 to 7.

  • Walking speed remains unchanged at 3.

  • Recalibrated third-person locomotion blending and animation playback for the new sprint speed.

  • Improved movement animation synchronization to reduce foot sliding while sprinting.

Wholesale Items

  • Increased wholesale package stack sizes based on package type and physical size.

  • Large crate-style packages can now stack up to 2.

  • Smaller packages, such as Nori packages, can stack up to 5, depending on the item.

Ingredient Processing

  • Increased GastroPan capacity from 12 to 36 for applicable long-strip ingredients.

  • Carrot and cucumber capacities remain unchanged at 40.

  • Increased fillet output from 4 to 6 for fish whose recipes require six long strips.

This adjustment applies to:

  • Adult Yellowtail

  • Atlantic Salmon

  • Black Sea Bream

  • Bluefin Tuna

  • Chinook Salmon

  • Eel

  • Giant Cod

  • King Mackerel

  • Mackerel

  • Small Cod

  • Sockeye Salmon

  • Yellowfin Tuna

This reduces leftover ingredient imbalance and allows one processed fillet to provide the exact amount required by the corresponding recipes.

UI & Search

  • Fixed the search bars in the Chef Desk and Menu App so they now correctly recognize localized item names based on the selected game language.

Character Customization

  • Fixed an issue where starting the game before the character had fully loaded could cause customization items to disappear.

  • Invalid or incomplete customization data is now safely rejected.

Localization

Updated and improved localization for:

  • Spanish — Spain

  • Spanish — Latin America

  • Thai

  • French

  • German

  • Portuguese — Brazil

  • Turkish

  • Russian

  • Italian

  • Vietnamese

  • Indonesian

  • Japanese

  • Ukrainian

Also:

  • Added automatic language mapping from Hong Kong Chinese (zh-HK) to the existing Traditional Chinese (zh-TW) localization.

  • Players using a zh-HK system language will now start the game in Traditional Chinese instead of falling back to English.

Visual & Stability Fixes

  • Fixed the visuals for the Avocado Long Strip and Nigiri Slice items.

  • Fixed an issue where fish tooltips could remain active after a fish was sold, processed, or despawned, which could cause a MissingReferenceException.

  • Tooltip references are now safely cleaned up when their associated item is removed.

Thanks for all your reports and feedback! We’ll continue improving Deep Blue Sushi with upcoming updates.

DISCORD:

https://discord.gg/paperpixelgames

PaperPixel Games

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