Hello, friends!

Another week, another update, and with it come new locations, encounters, quests, and points of interest.

This time, you can uncover the secret of a pre-war installation that experimented with something it shouldn't have, explore a true anomalous zone with a crashed plane that may or may not even exist in this reality... and plenty of other, no less bizarre stuff.

There're also many technical changes and improvements, including, in no particular order: improved co-op networking, synchronization, and multiplayer stability; an updated barter and inventory UI, as well as the HUD; enhanced texture streaming, materials, lighting, terrain, and overall visual quality. And that's just the beginning!

Of course there's a lot of bug fixes across combat, quests, characters, UI, loading, and more, reported to us by our gracious alpha-testing community! Thank you!
And thank you, dear readers, for following the development of ATOM 2. You're all truly wonderful!
Yours, humbly,
Atom Team