
Hello Guildmasters,
And welcome to our weekly update, which brings you
balance updates
some visual tweaks and quality of life changes, and
bug fixes.
As always,⭐ marks changes inspired by community suggestions.
As every week, we want to thank you all for playing Guildrun and talking to us about it. It’s a pleasure for us to have so much input from you and working with it. If you haven`t already, stop by our Discord and say hi!
By the way: We also publish our patch notes on our youtube channel if you wanna check it out (always a bit after we publish them on Steam as we are still working on the video.
Now, let's jump into the changes.
⭐ Hide item slots over character's health bars when dragging other characters
Tweaked Resurrection vfx on Emergency Rewind break
⭐ Fixed Logan Ming and Sal not being desaturated at death
Fixed Resurrection Vfx playing twice
Fixed Aria move animation not scaling with movement speed
⭐Fixed effects that automatically triggered auto attacks (like Lone Wolf's Bow) from triggering each other
⭐The epic relic Shield Investment Filigree now correctly specifies that it starts at 250 Shields.
⭐The Ming’s Enlightened spec now correctly applies him 2 seconds of Rush extension per rank.
⭐The rare item Sentinel’s Plate now correctly gives 40 bonus Defense when it triggers (was previously giving 60 bonus Defense).
⭐Niklas no longer can start the game with Quantity over Quality bonus in Red Rift
⭐Niklas no longer incorrectly gains certain bonus stats from items he consumes.