Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Augmental PuzzlesNewsSummer Patch Update
Game update

Summer Patch Update

Augmental Puzzles · published 7 Aug 2026, 15:01 UTC · build 24598931

All newsPlayers around this dateRead on Steam

UPDATE A patch that size shakes a few things loose. This is the follow-up that screws them back down, plus a couple of small reworks that did not want to wait for the next big one.

  • Feedback. We keep asking you to use it, so it deserved better: a fresh layout and a set of emotes, for when one poke says it faster than a paragraph. We also realised many players did not see our feedback options so we have put it front and centre on the menu so you can let us know what you think of the new changes as we go on this early access journey.

  • Nonograms board Visual Changes. To help with rendering performance and solve some nasty render bugs on other platforms we have put a backplate on Nonogram puzzles. We put in a lot of work to make them look better and improve animations. Let us know what you think

  • Marking cells got cheaper. More of the renderer work paying off: filling or marking a cell now sends the headset only the cells that changed, rather than the whole board's worth of state every time. Nonograms and Sudoku both. Big boards feel it most, standalone headsets doubly so.

  • Board animations fire when they should. The new cell animations were being timed against the wrong clock, which could stop some of them playing at all. They now share a clock with the renderer.

  • Scratch pad ink minds its manners. Ink no longer cuts visual holes in whatever sits behind the pad, and the grab and draw areas now line up with the pad's actual edges.

  • Vector text touch-ups. Blank lines in text lay out correctly, fallback glyphs draw better, and a rare bug that could draw a glyph wrong is gone.

  • Help pages reflowed for controls, nonograms and Sudoku. Same words, less squinting.

Along with various small fixes

More from Augmental Puzzles

Other announcements

All news
In-game event8 Sep 2026Minesweeper ReleaseOur third game mode is here. Minesweeper joins Sudoku and Nonograms, rebuilt for pure deduction: every clue is on the board from the start, there is no fog of war, and there is no lucky click. Mark each cell mine or safe using nothing but the numbers. Every board is hand-set and verified by our solver to be solvable by logic alone. Minesweeper · Every clue visible from the start. The whole fiel…Game update18 Aug 2026Summer Patch v3Thank you for the feedback, we read all of it. This one is small and almost entirely about how the game feels in your hands. · Grabbing has some give in it . Picking up a panel or a board used to feel welded to your hand. There is a bit of elastic in the grab now, so things carry a little weight, follow your hand and settle where you put them. · Board cells are stickier . We turned the stickine…In-game event31 Jul 2026The Summer Super Patch is Here!Summer Super Patch This one is mostly under the bonnet, and it is the biggest technical patch we have shipped. We took the engine up two versions, tore out the way puzzle boards were drawn and rebuilt it, and swapped our text rendering for something that never goes fuzzy. The headline is performance, and there is a new pack of 98 puzzles at the bottom for people who scroll straight past the plu…