
Hello, Leaders! 👋
First, we would like to address the question everyone cares about most — CIVIREVIVAL is still actively in development. We have not abandoned the project. 🚀
Since the release of our first Demo, we have received a large amount of feedback and suggestions from players. 💬
Thank you all for your support and patience. ❤️ At the same time, we have also realized that the current version still has a long way to go before reaching the experience we originally envisioned: a “Space RPG + Hardcore 4X” adventure. 🌌
Therefore, over the past few months, we have made a series of adjustments and restructurings to the game's core systems. We are also planning to participate in this year's Steam Next Fest in October. 🎮
This round of adjustments includes:
🗺️ Map gameplay
🏛️ Political systems
🪐 Planet construction
📜 Quest systems
🖥️ UI experience
and many other aspects.
Some features are still under development, and the final experience will continue to be optimized based on future testing feedback. 🔧
Over the past few months, we have completed a restructuring of our team. 🔄
The former Octoverse Studio has officially been reorganized into Jindouyun Studio.
This adjustment does not mean the project has been discontinued or that the team has been dissolved. The core development members of CIVIREVIVAL are still actively working on the game, and development has continued steadily. 🚀
Through this updated team structure, we hope to further improve our development workflow, increase efficiency, and allow the team to focus more on refining the game itself. ⚙️
Thank you to all Leaders for your patience and understanding during this period. 🙏
We have redesigned the underlying map system from the ground up.
The new map gameplay will no longer focus only on traditional planetary expansion. Instead, it will revolve around sector control, resource development, and strategic planning. 🛰️
Major changes include:
Players can gain control over sectors by constructing outposts and develop the resources within these regions.
Different sector environments, stellar radiation, and special celestial bodies will affect resource production and strategic value.
Fleet operations will now be affected by supply range.
Players will need to plan around colonies, sector connections, and strategic routes to create more effective expansion strategies.
New outposts, facilities, and special structures have been added to further enrich interstellar construction and expansion gameplay.
During exploration, players will discover hidden resource locations, special areas, and unknown challenges.
Through this rework, we hope that interstellar expansion will no longer be simply about claiming territory, but instead become a true strategic decision that shapes the development of your civilization. 🌠
We have redesigned the framework of the political system.
In the previous version, government types, ideologies, and policies existed as separate systems without enough interaction.
The new political system will integrate:
● Ideological movements
● Philosophies
● Policies
● Decrees
● Civilization levels
The direction of your civilization will gradually take shape through long-term decisions, influencing the future development path of your nation. 🌍
The basic framework of the political system has been completed, and more content will continue to be added in future updates. 🔄
We have redesigned planetary development to provide deeper strategic choices.
Major improvements include:
● New planetary presentation scenes
● Auxiliary building systems
● Terrain tile modification gameplay
● Planetary spaceports and shipyard systems
In the future, players will be able to create more personalized colonies based on different planetary environments. 🌱
We have completed an iteration of the underlying quest system framework.
The new quest system will support more dynamic event development and introduce new quest types, including:
● Situation-based missions
● Assignment missions
In the future, player choices, diplomatic relationships, and the state of your civilization will all influence how events unfold. ⚖️
The game's UI has completed most of its restructuring.
The new UI will further improve:
● Information presentation
● Interaction logic
● Sci-fi visual experience
Some details are still being polished, and we welcome all Leaders to share their suggestions. 💡
At present, the main system framework for the Steam Next Fest version has been completed. ✅
Over the next two months, we will focus on:
📌 Expanding content across existing systems
⚖️ Balancing gameplay values
🎮 Configuring new gameplay features
✨ Improving interaction experiences
🎨 Completing art resources
We will temporarily slow down the addition of large-scale new systems and instead dedicate more resources to polishing and improving existing gameplay features. 🔧
The current version is still under development. ⚠️
Some features, art assets, and gameplay content are not yet complete. The actual experience may differ from the final release.
Thank you to all Leaders for your continued support and feedback. ❤️
Every suggestion you have shared is helping CIVIREVIVAL become a more complete interstellar civilization experience. 🌌
We will continue to share development progress through future development logs. 📖
We look forward to meeting all Leaders again among the stars during Steam Next Fest this October. 🚀
Thank you for your support of CIVIREVIVAL.
— The CIVIREVIVAL Development Team 🌠