Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FIRE. HOLD. REPEAT. DemoNewsSmall Update
Game update

Small Update

FIRE. HOLD. REPEAT. Demo · published 4 Aug 2026, 16:01 UTC

All newsPlayers around this dateRead on Steam

⚡ Update — window and combat effects fixes

• Fixed: for some players, the game window lost "always on top" starting from the second launch

• Fixed: the drag arrow / storage box could stop responding to clicks if antivirus software blocked the global mouse hook

• Added: monitor selection in settings (for multi-monitor setups)

• Fixed: the window no longer "slides over" to an adjacent monitor while dragging

• Fixed: a one-time black flash when starting the game on a second monitor

• Fixed: system windows (reset progress, bug report, etc.) no longer "jump" position when opened

• Added: the character monitor now also signals a boss, not just a rare enemy/officer auras

• Fixed: threat icons on the character monitor now correctly show two different auras at once

• Added: a rank-up animation above the character

• Fixed: ammo effects (poison/fire/electric) no longer render on the body when hitting the legs

Thanks for playing and sharing your feedback!

More from FIRE. HOLD. REPEAT. Demo

Other announcements

All news
Game update5 Sep 2026Update 0.5!What changed since the last update Balance: · The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels strong instead of a dead slot · Softened the boss health curve at early levels — it used to spike sharply right where players felt it the most · Raised grenade cooldowns and slight…Steam news5 Sep 2026Playtest already live!Hey everyone! The playtest is officially open – the first people who signed up have already gotten access and confirmation. Honestly, I didn't expect this many people to want to join in, especially before any big updates – it genuinely means a lot and keeps me motivated to keep going. If you're one of the people who got access – welcome, and don't hesitate to hit the feedback button right in th…Game update25 Aug 2026Update 0.4!Here's what's been done: · Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targets · Reworked bandage healing – now heals gradually over time instead of instantly all at once · Fixed a bug with incorrect attachments showing up for weapons · Updated boss/rare enemy indicators on the monitor · Fixed a mino…