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Goodnight, B PlaytestNewsPlaytest Patch 0.7.2.0
Game update

Playtest Patch 0.7.2.0

Goodnight, B Playtest · published 1 Aug 2026, 01:49 UTC

All newsPlayers around this dateRead on Steam

HUB revamp + fully reworked intro sequence

Changelog:

  • Changed from a linear structure to a hub, world-based level structure (Because of this, saves must unfortunately be reset).
    • Players can now choose to play levels from any of the 5 new worlds. If you get stuck on one level, play a different world instead.

  • Added 8 new 'intro' levels to B's story (World 0). This also replaces the previous prologue level.
  • Reduced the tile size by half in the hopes that this will make level design tighter, and more visually appealing
  • Revamped almost every existing level based on playtester feedback
  • Added 5 new playable 'worlds', each containing anywhere from 6-11 levels.
  • Made tweaks to player menu based on feedback
  • Increased game resolution size slightly, and enabled integer scaling. If you're experiencing black bars on the sides of your game, try fullscreen + let us know!
  • Fleshed out existing dialogue, and added two new NPCs: The Professor, and Big Boy.
  • Revamped background art.
  • A lot of miscellaneous bug fixing + small additions I don't remember right now.

More from Goodnight, B Playtest

Other announcements

All news
Game update3 Aug 2026Hot fix - 0.7.2.1Some quick bug fixes and level adjustments to improve player experience. Bug fixes: · Fixed bug where the last level of each world would not be marked as completed when completed · Fixed bug where player gets soft locked when returning to hub during last level of World 0 · Fixed bug where advanced dialogue could be called multiple times in succession, causing dialogue timing issues · Fixed leve…