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Save the Red Box: PrologueNewsFirst Major Update Released
In-game event

First Major Update Released

Save the Red Box: Prologue · published 21 Jul 2026, 10:07 UTC · build 24311058

All newsPlayers around this dateRead on Steam

Hello everyone, yesterday i announced that i would be updating the prologue version, and i'm now adapting the things i've been working on to the prologue version and releasing it for you. Since the prologue version only has one episode, i made the first episode more condensed than the normal version, so it's consequently more difficult, in fact, i'd say it's quite a difficult episode

Visual Updates

  • The particle effect created when the character is thrown has been reworked; instead of leaving a trail, it now creates a tiny wind effect

  • A particle effect occurs when the character makes its second jump

  • A particle effect occurs when the character clings to the wall

  • Now a particle effect is forming behind the lava balls

  • The bullet fragmentation effect has been reworked, and now a smoke effect appears behind them

  • The particle effect created when the laser touches the wall has been renewed

  • A particle effect is created when gears rub against a wall

  • Now, a star-like sparkle effect appears on top of the flame sticks

  • Now in chaos mode, there's a red star shower

  • Now, in chaos mode, the red filter enlarges on the screen

  • The bubble effect on the lava has been reworked

  • Traps that were active in chaos mode but not in Normal mode are now completely invisible in Normal mode, reducing visual clutter and increasing the element of surprise

Gameplay Updates

  • The character is now more agile and its movements are more decisive

  • Jump and dash spheres have been added, now theoretically it's possible to jump and dash indefinitely

  • Now, the speed, direction, type, angle, etc. of all objects can be adjusted manually. This allows me to place traps with infinite variations

  • Flame sticks can now have multiple arms

  • There are now three types of lava balls; the first only rises upwards, the second moves in a tilted direction to the right or left, forming tail balls behind it, and the third breaks apart when it reaches its maximum distance

  • There are now five types of laser towers; the first can fire in 8 directions, the second locks onto the player and fires once, the third can fire in bursts and also has a version that locks onto the player, the fourth spins until it locks on and then fires, and the fifth bounces off walls, bouncing off walls twice if chaos mode is enabled

  • There are now 5 types of projectile launchers; they're practically identical to lasers, no need to rewrite it. The only difference is that with lasers, instead of bouncing off walls, a large projectile is fired. In chaos mode, particles directly target the player; otherwise, they scatter in random directions

  • Flame sprays have been added to the game and come in three types; the first can fire in 8 directions, the second locks onto the player, and the third fires while spinning. In chaos mode, the flames sprayed by all types spread more widely and are sprayed over a larger area

  • Stakes (like spears) have been added to the game and come in four types: the first remains stationary, the second activates when stepped on, the third turns on and off over time, and the fourth activates if the character gets close enough

There are many more updates, both big and small, but for now I've mentioned the most notable ones. I hope you like the new version

More from Save the Red Box: Prologue

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Game update9 Sep 2026The Leaderboard Has Been FixedHello there. As you may recall, after the major update we released, the achievements and leaderboard weren't working as intended. I had already fixed the achievements, but i only realized the leaderboard was malfunctioning after the update went live; i have finally resolved that issue as well, so now your death count and completion time will be recorded when you finish the game. I invite you, t…Game update4 Sep 2026Achievements Working and Some Bug FixedHi everyone, i've finally got achievements and leaderboards working again! I promised this in the previous update, but it took a while to deliver. I also wanted to fix some bugs i found and, because i felt the traps in chaos mode were a bit too brutal, i decided to do some balancing. They're more lenient now, but you shouldn't underestimate Chaos mode! :D The errors fixed are as follows: · The…In-game event21 Aug 2026Second Update ReleasedHello everyone, I mentioned a while ago that I would be releasing the second update, and that day has finally arrived. Although I'm still at the beginning, I think I've made good progress in 3 months. The game mechanics are completely finished, meaning all systems are working now. My next focus will be on polishing and designing new levels. Meanwhile, and most importantly, I'm now working with…