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Sponge BreakNewsSponge Break Playtest Update #2
In-game event

Sponge Break Playtest Update #2

Sponge Break · published 19 Jul 2026, 16:48 UTC

All newsPlayers around this dateRead on Steam

Hello sponges!


We've rolled out another update for the Sponge Break playtest with even more fixes and improvements based on everything you've been sharing with us.


As a reminder, we’re running a playtest through July 28 and we’re down to just a few slots left! So take the plunge now at spongebreak.com and try the game early. You can also join the Sponge Break Discord now right here and meet up with your fellow sponges: discord.gg/spongebreak

🛠️ Playtest Update #2 - PATCH NOTES

Here is a breakdown of what’s changed.

✨ Improvements, Fixes, & Polish

  • Performance & Stability: Major network optimizations, improved frame rates, and multiple crash fixes.

  • Better Multiplayer: Improved proximity voice chat, cleaner DBNO behavior, and a variety of multiplayer synchronization fixes.

  • Controller Support: Continued improvements for controllers and Steam Deck. Steam Input is still recommended while we continue refining support.

  • Gameplay Fixes: Rat behavior improvements, inflatable duck fixes, wet sponge size fixes, level polish, and plenty of general gameplay improvements.

  • Polish: Audio improvements, environment updates, asset replacements, and lots of quality-of-life tweaks.

⚠️ IMPORTANT REMINDER: This is still an active playtest. While we do not plan on doing any progression or save data wipes, there is always a small chance that future updates might affect save data. We appreciate your understanding and patience if any unexpected issues pop up!

❤️ Wishlist Sponge Break!

If you're having a blast with the playtest and want to support the project, the absolute best way to help us out is by hitting the WISHLIST and FOLLOW buttons right here on Steam!


Every single wishlist boosts our visibility on Steam, helps more players discover the game, and guarantees you won't miss the official launch or other major news. It takes just a second, but it makes a massive difference for our small team.

Keep the feedback coming and we'll see you in-game!

— Goosebyte

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