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Hold the CoreNewsDifficulty tuning and Bug Fixes
In-game event

Difficulty tuning and Bug Fixes

Hold the Core · published 23 Jun 2026, 15:57 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

This update focuses on making the experience smoother and more balanced.

What's New & Fixed:

  • General difficulty has been retuned, so progression now feels fairer and more rewarding.

  • Various bugs reported by players have been identified and fixed.

Your feedback means a lot to me. Keep playing and don't hesitate to share your thoughts!

More from Hold the Core

Other announcements

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Steam news16 Jul 2026Hold the Core is Out Now!Hold the Core is Out Now! Hold the Core is finally available on Steam! It's a roguelite tower defense where every run is different. Draft Risk Cards, evolve your towers, and see how long you can keep the Core alive. Thanks so much to everyone who wishlisted the game and followed its development. I really hope you enjoy it. If you have fun, leaving a review would mean a lot. Have fun!Game update28 May 2026Bug Fixes & Difficulty TuningA maintenance patch. - Bug fixes from the last playtest pass. - A difficulty tuning round where a few numbers were reading off. No structural changes. Thanks to everyone sending notes from the demo, keep them coming!Game update26 May 2026Hotfix Patch - Leaderboards & Quality of LifeA quick hotfix is live for the Hold the Core demo. Changes Steam Leaderboards global scores now sync correctly between players. Difficulty tuning adjustments for a more balanced run. Intro sequence all game sounds now fade out properly during the opening cinematic instead of bleeding through. Minor stability fixes and small UI polish. If you completed a run on the previous version, jump back in…