Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Not My SonNewsNot My Son Has Been Announced
Community

Not My Son Has Been Announced

Not My Son · published 7 Jun 2026, 17:56 UTC

All newsPlayers around this dateRead on Steam

The idea for Not My Son came from a scene I saw in a movie or TV show years ago. A man was meeting the child of his future wife, and everything seemed to be going well between them. But I remember thinking: what if the child was the real source of danger? What if he slowly started driving his stepfather insane?

I wrote the idea down and kept coming back to it. It felt like a fresh setup for a horror story and gave me a lot of room to explore themes like fear, rejection, and family relationships. Over time, I began developing the characters, their motivations, and the events behind the story, eventually turning that simple idea into Not My Son.Over the past few months, I've been working on creating a tense and unsettling experience focused on atmosphere, exploration, and psychological horror. As you spend more time inside the house, you'll begin to notice increasingly strange events and uncover the truth behind the boy's behavior.

Not My Son is a story about fear, rejection, and the fragile bond between parent and child. The game aims to deliver a concentrated horror experience that can be completed in about an hour.The announcement trailer is now available on YouTube, and I'd love to hear what you think about it.

I can't wait to show more in the coming weeks!

More from Not My Son

Other announcements

All news
Community9 Oct 2026Release Date Trailer Is Out!Hi everyone! The new release date trailer for Not My Son is now live on YouTube. I’ve been working on the game a lot over the last few weeks, and I wanted this trailer to show what it looks and feels like now. There are new locations, more finished scenes, and a few moments I haven’t shown before. At the same time, I tried not to reveal too much, because I still want the game to have some surpr…Announcement2 Oct 2026Not My Son Releases October 15!Not My Son will be released on October 15! I’ve spent the last few months working hard to make it to this point, and I’m finally ready to announce the release date. Recently, I’ve made a lot of progress on the game. I’ve added more variety to the locations and, most importantly, finally brought the story together in a way that feels coherent and complete. It took a lot of changes and rethinking…Community24 Aug 2026Development Update: Recent ImprovementsHi everyone! I want to share some of the progress I’ve made on the game recently. Some weeks there isn’t much worth showing, while others are full of fixes, improvements, and noticeable progress. Game development is a complicated process, and you really can’t have one without the other. This isn’t everything I’ve changed or added, but these are some of the things that came up most often in feed…