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ArksyncNewsARKSYNC - 3.2.0.0
Major update

ARKSYNC - 3.2.0.0

Arksync · published 19 Sep 2026, 01:07 UTC · build 25401823

All newsPlayers around this dateRead on Steam

Alright, finally back in the saddle! Back in June we moved our little family to a smaller town. It was a total crash landing, and all while trying to focus on freelance to pay the bills. It's been nuts, BUT! I've finally finished this crazy update!

We're at 55, and working to the big 100 reviews needed to boost the games discoverability! As of now I'm playing game dev on hard mode, so truly, reviews are the best way to help me keep doing this, and I'm grateful for each of them!
55/100 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛

🔻Death Recovery Crate

Wherever you've died you can now RECOVER all your gear! Die again, and it will be replaced by a new Recovery Crate. Credits, Shield Cells, Ammo, Weapons, and Utilities, get them all back... if you can survive the journey!🔻New Utility: Sypher

Inspired by real and recent Garn family events... throw the device and watch it suck the health out of any enemy, and give that health back to you. 🔻Mission Restarting

Now if you die you can bypass the Garage all together and restart your current level. Get back in the fight, home for dinner. 🔻New Story Level Stuff Gateway: New art! Dumpsite 51: Massive overhaul on art and even a reworked lockdown. Added a bunch of new dialog. Specta: Some new set design, a much needed lockdown event, and new dialog. 🔻 Miscellaneous Updates

  • Dialog Progress Bar keeps track of when dialog will auto next

  • Recall now costs 25% (was 50%), so now you can loot a level, Recall, and spend those credits!

  • Fixed audio bug when entering water. If you changed your master volume and went in the water, you know.

  • If you quit to main menu from a mission or story level you'll now explode before returning to the main menu

  • New Dialog: Robby has things to say when you return to the game

  • New Dialog: Robby has things to say when you leave the game from the garage

  • Gun Toady (Utility): Fire radius buff, deployment speed is shorter. Cant shoot credit crates, power terminals, or bullet locks.

  • Missile Mech (Enemy): Fires 2 missiles (was 3), can no longer shoot from offscreen

  • Gun Mech (Enemy): Can no longer shoot from offscreen

  • Flak tank (Enemy): Can no longer shoot from offscreen

  • Removed splash sound at the start of Prologue

  • Fixed Utility Charge System... not sure what that means in my notes, but it happened haha

  • Fixed begin play first reload bug

  • Crawler jump sprites no longer turn into full body zombies sprites!

  • Cameras now have correct gibs

Arksync Demo Update Coming Soon

If you find any bugs, or have feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing! - Mike Garn / Dykom Software

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In-game event9 Jun 2026ARKSYNC - 3.2.0.0Alright, finally back in the saddle! Back in June we moved our little family to a smaller town. It was a total crash landing, and all while trying to focus on freelance to pay the bills. It's been nuts, BUT! I've finally finished this crazy update! We're at 55, and working to the big 100 reviews needed to boost the games discoverability! As of now I'm playing game dev on hard mode, so truly, re…Major update29 May 2026ARKSYNC - 3.1.0.0First I want to say, I've missed you guys, and dropping updates! This last one was a beast. I hit the craziest crash too that knocked out 10 days of work, made it up in 4 but holy crap it was a wild ride. Good to be back. Thanks to everyone that's left reviews! We made it to 50 reviews at "Very Positive" , great news for Arksync! But! Our quest to appease the algorithm overlords continues. We'r…In-game event2 May 2026ARKSYNC - 3.0.10.1Update time! Have an awesome weekend and play some Arksync! Thanks to everyone that's left reviews! We're now at 49, and so close to the 50 needed to boost the games discoverability! Every review right now makes a big difference. 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛ New Utility: Gun Toady I've been wanting add this one in for a while! Gun Drone that follows the player, automaticall…