Ahoy everyone!
We are moving ahead with the development process, and this is our new gameplay teaser!
Take a look at our 3 new abilities:
Added spawnable turret mechanics.
Improved the ship's vitals UI - they are now visible on the ship.
Improved the enemies' behaviour and added indicators when enemies are approaching.
Added energy cost to shooting and casting abilities.
When the ship runs out of energy, firing and casting abilities are unavailable until energy is restored
Added the ability to grab & toss not only asteroids, but also debris, satellites, and small enemies.
Spawns 2 turrets near the ship for a set amount of time. The turrets can be moved and tossed via the Drone Magnet, and will attack enemies in range. The ship can have up to 6 turrets active at a time.
Instead of firing continuously from all cannons, the ship fires from all cannons at once, dealing concentrated damage to the target. Good against clusters of enemies or large targets.
The Drone Magnet can now grab & toss not only asteroids, but also debris, satellites, and small enemies. Anything smaller than the player's ship can be tossed at an enemy as a projectile!
Here is some stuff we are already working on:
More unique ships and weapons
Finalizing story quests and dialogue
Major optimization
New ship crew abilities
Advanced scout duck control mechanics
Vendor interactions
Level map for the upcoming demo!
Thank you to everyone who bears with us! We are working towards the demo :) Follow us on: