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Entwined TimeNewsv19.8~v19.9
Game update

v19.8~v19.9

Entwined Time · published 19 Aug 2026, 10:52 UTC

All newsPlayers around this dateRead on Steam

v19.8 (16th August 2026):

  • When leaving Gain Insight, whatever replay you were in for the main puzzle is restored.
  • You can now only see 24 puzzles' worth of locked future chapters. (Unlock everything or see the credits to remove this limitation.)
  • Chapter 2?: New Heavy Moving Service (Insight), Invisible Bridges (Insight), Graduation (Insight). New cleaner Author's Replay for Graduation.
  • Chapter 6: Renamed to They Are Many Colours (fixing the intended reference).
  • Chapter C: Buff Woodskip, decheese Woodskip . Delete Unstacking Station.
  • Chapter -1: Buff Braid (Loop 2), Carrying It (Loop 2).
  • Custom elements: Recoloured purple/crimson/teal. Raised the requirement to see post-game/custom elements to 256 puzzles (or see credits or tick Unlock Everything). Fix typo in descriptions: Wooden Crate, Hole, Singularity. Fix lie in description: Night (it used to let Fire work normally but no longer did after boards were introduced). Clarified how Heavy's Wooden Crate Special Move works. Puzzles can now lack a Heavy Goal or Light Goal or both and still be solvable by all remaining requirements. Add Green Bomb.
  • The Cutting Room Floor: Add Down The Tubes (Loop 2), decheese The Glass Pit? , cut Hot Soup .
  • Formless Exploration: Add Loophole, Love Letter 0 - Pillbox, Love Letter 1 - Pillbox?, Love Letter 1 - Limbo and and (Remix), Mind Control,
  • Slabdrill's World: Add Impossible Chime , Generic Enclosed 2x2 Level, buff The Withering Pit , add Snake Pit , Theory of Everything (Iron) (Floor Shortage), Robotic Ground, Acrobatics, Isolated Electricity, Carrying It ?, Permify? and , Inline Expansion, Conveyor?, The Flipped Pit and (Insight), buff The Flipped Pit, Woodskip , Magenta Flight (Remix), decheese Stuck in a Pit , buff The Magenta Pit , decheese Foot Wiggle , buff Kinetic Hotwire ,
  • Green's World: Buff As The World Turns , add The Continuous Pit, Inevitable Demise , Magenta Flight , The Withering Pit , decheese Graduation , add Graduation and , Joke???, Temporal Staircase , Return Points , decheese Return Points, Woodskip , buff Skipping Stone, buff Ankh .
  • Chapter P: Buff Primer , add High Hanging Fruit, decheese The Bridge Is Green And Purple.
  • cl1694's world: Add Unpacking , Permify? , Conveyor? , A Way In?, Temporal Staircase, Return Points , Foot Wiggle , Invisible Void Bridge ,
  • Chapter S0, S1: Open. Add 25 puzzles.
  • xxuurruuii's World: Open. Add Clockwork , A Blue Package, Invisible Bridge (For Crate?), A Box Package, Deconstruct , Memento .
  • Bug Gallery/bug fixes: (Cry)Stall and Cut and Paste's replays now sync and win. Exception Handler'd a new crash in Negativity. Two Terrain Locked Bombs trying to explode each other is now an Infinite Loop (this behaviour might change in the future - 'they don't conduct explosions anymore' and 'they only conduct explosions once per explosion' would also make sense.). Fix a Purple Fog/Phaseboard bug. Fix that button would remain visible after undoing on non-void puzzles. Winning a void puzzle by undo should now record the final input in the winning replay. Fix that the permadeath check didn't look for a repair station bumper in timelines and didn't run when a repair station was permanently destroyed or failed to reappear. Speculatively fix a broken glass/one-way phaseboard/bumper/slope bug. Speculatively fix maybe_rise logic being backwards for nonstandard gravity fields and also standardize this logic across the codebase. Speculatively prevent becoming airborne 1/2 when you're airborne 1/2. Don't keep time_actors sorted by gravity post-gravity. Speculatively fix gravity unstacking due to priority interrupt at same y level. Speculative fix to make the triggering bomb blow itself up rather than the topmost tile. Fixed that Community Levels - Chapter Directory label would flash gold if you had beaten the FIRST community chapter, rather than ALL community chapters. Fix that Phase Wall Green Even/Odd didn't use the 0th sprite mid-level and malfunctioned when nothing happened voidly in a turn.

v19.9 (19th August 2026):

  • If the puzzle is unwon but has a replay saved, then winning it will save the new replay even if it is slower.
  • Chapter 4: Cave in Secret Passage.
  • Chapter C: Re-order Advanced. Woodskip and Donk are now zoomed out.
  • Chapter S0: Move puzzles to standard, rename and recolour.
  • Chapter S1: Add S1-0X - Lamb to the Slaughter .
  • Slabdrill's World: Update Meet Heavy (Loop 2), Theory of Everything (Iron) (Floor Shortage). Move The Flipped Pit, The Flipped Pit , Quantum Entanglement .
  • cl1694's world: Add Ankh .
  • Fix a bug where entering a Passage you were alerady on would crash.
  • Fix a bug where if Heavy moved up into a Time Crystal into a Cracked Glass Block, Heavy would overlap the Time Crystal rather than consuming it.
  • Fix a bug where if touching a Checkpoint removed the last Repair Station from spacetime, the abyss chimes wouldn't play.
  • Fix a bug where the non-standard win condition would repeat every gravity tick.
More from Entwined Time

Other announcements

All news
Game update28 Dec 2025v19.6~v19.7 (26th, 27th December 2025)This patch contains a scary change to the tutorialization, but it seems to work so far (sample size of 2/2 of it doing exactly what I hoped for) so fingers crossed! v19.6 (26th December 2025): · Chapter 0: Replace Interference with Down the Tubes and its (Insight). (Interference moves to The Cutting Room Floor in Community Levels.) · Chapter B: Rework Zombie Mode. (Old version becomes (Remix).)…Game update8 Jul 2025v19.5 (8th July 2025)New sprites by skai Vine, by Patashu, in Chapter R (WIP) Yet another new contributor, skai! So far she's made some sprites for post-game elements (replacing my shoddy devart) and a few custom puzzles and I'm excited to see some more in the future. · New graphics for Floorboards, Grates, Phase Wall Green Even/Odd and Checkpoints. Added skai to Credits. · Time Colours Purple/Blurple/Yellow are re…Game update29 Jun 2025v19.4 (29th June 2025)'Dig' by Slabdrill · Chapter R (WIP): Open in Community Levels. Add Anchor Moving Service, Dig, Mechanical Arm, Hazardous Materials. · Fix a crash when using an Anchor Point to move onto your current tile. · Fix ghosts being incorrect for mid-move Anchor Point/Blue Glass Block/etc. · Level editor: Improve the text for Repair Stations and No Moves. · Custom elements: Add Terrain Lock.