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PortalbornNewsPortalborn — Quality of Life & Language Fixes
Game update

Portalborn — Quality of Life & Language Fixes

Portalborn · published 11 Aug 2026, 17:20 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

This update brings several improvements to everyday play: a proper inventory window, command-line equipment comparison, faster keyboard navigation, and several language fixes.

And a big thank you to Wonberger, who reported several of the issues and suggestions addressed here in a single day. Two came from suggestions, and one was a bug I probably wouldn't have found on my own.

📦 A Proper Inventory Window

Typing inventory — or the shorter i or inv — now opens a full inventory window instead of printing a wall of text into the terminal.

The new window has four tabs:

Items
Crafting
Residue
Buyback

Every item row has the same USE, EQ, and DSM controls you're already familiar with from the sidebar, and hovering over equipment shows the full stat comparison against what you're currently wearing.

Your current inventory slot usage is displayed at the top, alongside the EXPAND button for purchasing additional space.

The existing inventory sidebar isn't going anywhere.

The new window is simply a roomier way to work through a full pack when you want it. Both interfaces stay synchronized, so you can freely switch between them however you prefer to play.

What about sorting?

Item sorting, and potentially a better display format for large inventories, are planned for a later update.

Right now, proper sorting would require a substantial rework of how items are tagged and categorized internally. Rather than rush that change into this update and risk creating problems elsewhere in the item system, I've kept this first version focused on giving you a much better way to view and manage what you already have.

The inventory window gives me a better foundation to build on, and I'll revisit sorting and presentation once the underlying item data is ready to support them properly.

Compare Items Directly from the Command Line

You could already compare equipment by hovering over an item in the inventory sidebar, but that meant reaching for the mouse whenever you wanted to check something.

Now there's a keyboard-first option as well:

compare <item name>

This shows the full equipment comparison directly in the terminal, including the same base-versus-modified stat breakdown available when hovering over an item.

It also works on equipment you're already wearing, so you can inspect your current gear directly from the command line as well.

Nothing has been removed from the existing interface — this is simply another way to access the same information for players who prefer to stay on the keyboard.

Short forms are also available:

cmp and diff

Backspace Returns You to the Terminal

Clicking on something elsewhere in the interface previously meant clicking the command line again before you could continue typing.

Now, simply press Backspace to return focus to the terminal.

If you already had part of a command written, it stays there. The cursor returns to the end of the command, and you can continue typing exactly where you left off.

The key can also be rebound in Settings if you'd prefer something else.

It won't activate while you're typing inside a dialog box with its own text field, so Backspace will continue behaving normally there.

Language Fixes
Combat health-bar labels could get stuck in the wrong language

Switching from English to Chinese and then back to English could leave the labels around combat health bars stuck in Chinese — even when starting a completely new fight.

The language switch was effectively working in one direction, but not reliably switching those labels back again.

This is now fixed, and the underlying system has been rebuilt so the same problem shouldn't be able to happen to other labels handled through it.

More combat text translated

Three additional pieces of combat text were still English-only and had never been connected to the localization system.

These are now properly translated as well.

Open dialogs now close when changing language

If you change languages while a dialog window is already open, that window will now close automatically.

The next time you open it, it will be rebuilt using the language you actually selected, rather than leaving old-language text sitting on screen.

Thank you all, as always.

And keep the reports and suggestions coming. The little annoyances are easy to live with individually, but they add up — and they're often some of the fastest things I can improve once somebody points them out.

— TheHand

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