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The Undercut: Racing ManagerNewsEarly Access Launches September 3 — and Here's Update 0.5.0
Major update

Early Access Launches September 3 — and Here's Update 0.5.0

The Undercut: Racing Manager · published 3 Aug 2026, 16:55 UTC

All newsPlayers around this dateRead on Steam

Early Access Launches September 3 — and Here's Update 0.5.0


After two years of solo development, a closed alpha and a free demo, The Undercut: Racing Manager enters Steam Early Access on Wednesday 3 September 2026 at 9:00 CET.The build heading there is 0.5.0 — Partners & Rivals — the biggest update the game has ever had. The free demo is updated with the same build right now.

📅 Mark the Date

  • Release: Wednesday 3 September 2026

  • Time: 9:00 CET (Paris / Berlin)

  • Where: Steam — Windows, Linux, Mac, Steam Deck


Wishlist now — a wishlist is what tells Steam to email you the moment the game goes live.

⭐ What's New in 0.5.0 — Partners & Rivals

Partners With Expectations


Signing a deal used to be the end of the story. Now it's the beginning.

  • Sponsor money is partly variable — every race pays out according to that sponsor's satisfaction

  • Every sponsor and supplier sets a per-race target scaled to the brand's stature. Beat it and happiness climbs. Miss it and it drops.

  • How a contract ends matters. A happy brand gives you a head start on renewal. An angry one refuses to talk for 1–5 seasons.

  • Account management — park marketing work units on any partner to absorb bad-weekend dissatisfaction or court unsigned brands for a head start

R&D Overdrive


Parts whose potential reaches past 100 performance points can now be developed there. The blue band (100–150) costs double. The purple band (150+) costs quadruple. AI teams follow their financial personality — aggressive managers pay the premium, conservative ones never do.

Free Practice, Run Your Way


The Start Stint overlay lists runs from your plan — pick one, tweak tyres, fuel, laps and engine map. Programs pay off now: Quali and Race sims sharpen pace, and Dev Program runs add development potential to a part of your choice.

Top Speed Is Earned


Each car's ceiling now derives from its engine horsepower and chassis development — roughly 320 km/h in season 1, climbing toward 372 km/h as the grid develops.

🛠️ Modding Tools — In the Main Menu


Two experimental editors ship with Early Access:

  • Circuit Editor — freehand-draw a track or trace it from an image, place markers, preview with the real race renderer, save as a mod circuit

  • Mod Editor — replace or extend teams, drivers, sponsors, suppliers, define a full calendar from your own circuits, or create an Imposed scenario where the player takes over an existing team at race 1


Both are full-game only — they ship in Early Access precisely because they need your feedback.

🌍 Full Localization


Complete translations in French, German, Spanish, Italian and Brazilian Portuguese — hot language switching, translated commentary and emails. Plus community language packs: drop a translation file into mods/lang/ and it shows up in Settings.

🎮 Gamepad & Steam Deck


Menus, career UI and modals are fully playable on a pad — stick navigation, A/B confirm and cancel, shoulder-button tabs, on-screen keyboard. The Steam Deck launch crash is fixed.

AI With Intentions

  • Rivals follow individual commercial doctrines — different sponsor targets, partnership-vs-client choices

  • AI teams manage money through pluggable financial models — downgrades, equity sales and loans

  • AI rivals actually develop again, funded from their real R&D capacity

  • Supplier brands can withdraw, return or newly enter the series between seasons

🐛 The Big Fix


The GPU memory leak is dead. Logo baking leaked ~2 MB per logo — 5.6 GB over a 73-minute session, enough to bring a machine down. Fixed at the render-engine root with an always-on watchdog. Plus: async saves (no more 10–20s Windows freeze), pit stop replays, correct Safety Car behaviour, and dozens more.

What Early Access Means Here


The core game is finished and already good for dozens of hours: a full career, physics-driven races, procedural circuits, a living economy of sponsors and suppliers. Early Access exists so the rest gets built with the people playing it — the roadmap after launch is shaped by what the community actually runs into.It is not a paid beta of an empty shell. It's a complete career sim that intends to keep growing.

Try It Now


The free demo is updated with the 0.5.0 build. If you've been waiting for the right moment to try The Undercut, this is it.Play the Demo · Wishlist the Full Game · Join DiscordSee you on September 3. 🏁

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Major update14 Sep 2026Update 0.5.4-5 — Tyres, Fuel, and an AI balances and fixesUpdate 0.5.4-5 Two weeks of your bug reports, save files and Discord screenshots turned into the biggest balance pass since launch. The headline: your tyres were running permanently overheated, and your fuel load barely mattered. Both are fixed, and the field should spread out properly from here. There is also an Easy difficulty preset now — several of you told me the first season was a wall. I…Game update11 Sep 2026Hotfix 0.5.4-4 — Steam Workshop and Various FixesHotfix 0.5.4-4 — Steam Workshop Is Live Steam Workshop — Now Live · Subscribe to a Workshop item and the game reads it straight away — mod packs, hand-drawn circuits and language packs. Nothing to copy, nothing to move. · A file in your own mods/ folder still wins over a subscribed item of the same name, so you can test changes locally. Modding Tools · New: Language Editor ships with the game —…Major update8 Sep 2026Launch Discount Ends Tomorrow — and 0.5.5 Is the Next Big UpdateLaunch Discount Ends Tomorrow — and 0.5.5 Is the Next Big Update The –12% launch discount ends tomorrow. After that, the price goes back to $14.99 / €14.99 / £13.75. If you've been on the fence, this is the time. Buy The Undercut: Racing Manager Thank You The first week has been intense. The Discord community has quadrupled in less than a week. Hundreds of bug reports, save files, balance sugge…