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Ascension TrailNewsPatch update 1.1.0.0 - 01.08.2026
Game update

Patch update 1.1.0.0 - 01.08.2026

Ascension Trail · published 1 Aug 2026, 20:52 UTC

All newsPlayers around this dateRead on Steam

Content & Performance Update

New Content

  • New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps.
  • Enemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs straight through, poison corrodes it.
  • Boss stages reworked.

Balance

  • Detonator Gloves rework: crit explosions no longer chain-react between enemies, damage/radius reduced, blast matches its visual size.
  • Crit chance is rolled once per attack instead of once per element — on-crit effects proc at the rate their stats say.
  • Siphon Crown mana gain capped per second (same rule as Leech Cuirass healing).
  • Armor hit sound quieter; earth shaker special louder.

Performance

  • Big optimization pass across enemies, pets, weapons, and effects — smoother frame rates in big fights and crowded dungeons.
  • Fixed stutters from first-time effect spawns and heavy damage bursts.

Multiplayer

  • Fixed unique item effects (lifesteal, crit detonation, chain arc, and more) not working for the joining player.
  • Room gates hold open a few seconds for a partner right behind you instead of slamming shut — room skipping still blocked.
  • Reduced network traffic for player and boss syncing.

Fixes

  • Fixed an error when notifications were interrupted by a stage change.
  • Fixed mana on kill being lost for the joining player.
More from Ascension Trail

Other announcements

All news
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