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Ascension TrailNewsUpdate Notes - 31.07.2026
Game update

Update Notes - 31.07.2026

Ascension Trail · published 30 Jul 2026, 22:29 UTC

All newsPlayers around this dateRead on Steam

New: Gold Light Shards

  • Elites now drop a glowing gold light shard on death.
  • Picking one up adds +1 minute to your campfire flame (the shard-energy timer). It can't push the timer past your maximum unlocked at the campfire.
  • Co-op: one shared shard in the world — whoever grabs it extends the timer for the whole party.
  • The shard's glow stays lit even while the dungeon goes dark, so you can find it when you need it most. Uncollected shards evaporate after 60 seconds, like regular shards.
  • Doesn't work once the flame has fully died — the blackout is final.

New: Loading Screen Tips


Loading screens now show a gameplay tip paired with an illustration — dodging, sprinting, using shrines, extending your campfire light, keeping found armor by sending it to camp, and more. A random tip appears on each load and stays up long enough to read, even on fast loads.

Elite Loot Fixes

  • Skuleroz, Bella, Della, Georg and Hell Minion elites dropped no elite loot at all — no keys, no trait chests. Fixed: every elite now drops its key, rolls its trait chest, and drops the new gold light shard.
  • This also affected chest-guard rings (which are mostly elites), so guarded rewards pay out properly again.
  • Co-op: clients now also receive their elite key from these mobs.

Obelisk Changes

  • Obelisks no longer block room completion — doors open the moment the last objective mob dies, even if an obelisk still stands.
  • Surviving obelisks are no longer removed when the room clears — they stay as an ambient hazard in the cleared room. Killing them is optional and still pays out coins.
  • Obelisks stop multiplying once the room objective is met.
  • Far-away obelisks now sleep (hidden and fully paused) like distant mob packs, and wake as you approach — less background load on big floors.

Skuleroz

  • No longer stands around doing nothing when you're close but behind a wall — it now needs line of sight to shoot, and keeps chasing (pathing around walls) until it has it.
  • Co-op: clients now see correct Run / Idle / Attack animations — no more mobs running in place or skipped attack animations.

Bug Fixes

  • Fixed the "Demolish" price on item and gamble drops. At the trader's gamble shrine, a revealed item's Demolish button could show a stale price left over from a previous drop (e.g. 400) while actually paying out the item's correct value (e.g. 67). The button now always matches the coins you receive.
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