
This is something many of you have been asking for a long time, so I am happy to finally introduce this feature into the game! Every key can be remapped besides the left and right mouse buttons, and WASD.
Originally, Doomwalker had movement controls like World of Warcraft (hold click to look, etc). Players now have the option to change this by pressing (TAB, by default), swapping between this "WoW" playstyle to one that automatically moves and looks with camera movement (IE more modern games like Elden Ring).
(ps. you can now press (middle mouse button) to lock onto a target.)
Tons of crafting recipes have been added to the game and scattered through the world - allowing the player to collect them and decide how they play the game.
These recipes include health potions, thorn potions, throwing knives, and many more!
The quick slot (default 'Q')has been redesigned.
Previously this was a static heal (30% max hp on 60s cooldown). You can now select what item is within that slot (my favorites are the throwing knives) and use them at will.
The world now has a day/night cycle instead of static lighting!
Doomwalker now utilizes UE5.8, improving overall performance.
There are over 100 bug fixes included this patch.
I wanted to write them all down but Im too lazy.