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Global Protocol: New World OrderNews🔧 Update v0.2.41 — Micro-Province Hitboxes, Dynamic Border Glows & Conquest GDP
Game update

🔧 Update v0.2.41 — Micro-Province Hitboxes, Dynamic Border Glows & Conquest GDP

Global Protocol: New World Order · published 12 Jul 2026, 10:54 UTC · build 24169523

All newsPlayers around this dateRead on Steam

🔧 Update v0.2.41 — Micro-Province Hitboxes, Dynamic Border Glows & Conquest GDP Transfers

Hello Commanders!This update overhauls micro-province selection on the map and introduces dynamic country border glows. It also resolves conquest GDP transfer leaks and coordinates transition timings in the Globe view.

🗺️ Micro-Province Clickability Overhaul

  • Tiny Territory Selections: Exaggerated the hitboxes of micro-provinces (such as Malta, Singapore, and small islands) to make them easily selectable.

  • Nearest-Wins Selection: Implemented nearest-wins distance calculations to guarantee that clicking small coastal fragments or isolated islands accurately selects the correct province.

🌈 Conquest-Following Dynamic Borders

  • Real-time Border Shifts: Restored country-colored border glows in the map shader.

  • GPU-Powered Border Calculations: Implemented a GPU-based dynamic border generator. Border glows now recalculate in real-time on your graphics card (taking only 1-3ms) as territory changes hands, letting borders follow conquests dynamically instead of staying fixed to starting borders.

💰 Conquest GDP Transfers & Ledgers

  • Full-Strength Transfers: Resolved a GDP strength leak. Gaining territory through war now transfers its full GDP weight to your country rather than damping the economic gain by half.

  • Territory Change Ledgers: Added a dedicated "Territory Change" ledger category. Economic changes caused by province annexations are now displayed transparently in the Economy Overlay, Top Bar, and Year Summary panels.

☁️ Globe Transition Polish

  • Coordinated Cloud Fades: Adjusted globe transition timings. Cloud and environment blends are delayed during camera zooms to prevent premature screen darkening and fog issues while morphing.

⚡ Game Performance

  • GPU Border Shader Optimization: Optimized the Jump Flood border generation on the GPU, avoiding CPU readbacks to keep memory footprints low on lower-spec and low-RAM devices.

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