Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Echoes of ElpisNewsDemo Patch Notes 02-Jul-2026
Game update

Demo Patch Notes 02-Jul-2026

Echoes of Elpis · published 2 Jul 2026, 06:02 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes:

  1. Fixed a bug where the player could fall off the map from the starting hub's spawn pad.

  2. Fixed a bug where the player could not interact with rewards if they spawned off the map out of reach (increased interaction radius).

Balancing:

  1. Slightly reduced the lifesteal-on-hit chance of Stim Shot.

General:

  1. Made the new wave "Security Alert" VFX less visually jarring:

    1. Decreased vignette colour and intensity

    2. Decreased colour adjustment level

    3. Decreased alarm volume

    4. Slightly decreased opacity of "Security Alert" text

  2. Added an enemy health bar for the player's current active target that appears just below the enemy position.

  3. Made the room complete VFX visually distinct from VFX when player receives damage:

    1. Removed glitch effect

    2. Added green colour adjustment

  4. Moved INTERACT and REROLL button prompts to the centre of the screen below the player model and reduced their scale.

  5. Improved visuals for when the player is obscured by level geometry:

    1. Player UI (radial health bar, tactical cooldown, dash cooldown, aim direction marker) always renders on top if obscured

    2. Improved player highlight effect when obscured

  6. Moved the next room reward information ribbon slightly higher on the screen

  7. Split the player's radial health bar into segments that scale with maximum health

More from Echoes of Elpis

Other announcements

All news
Game update2 Sep 2026Demo Patch Notes 02-Sep-2026Fixed a bug on Steam Deck OLED where the default resolution was incorrect. · Fixed a bug on Steam Deck OLED where the Visual Settings menu had no resolutions options to change to. · Fixed a bug where sometimes the room clear event did not trigger. · Fixed a bug where rerolling a Medbay door reward would not correctly reroll. · Blocked reward interactions during the end of Ballast Unit-7's death…Game update19 Jun 2026Demo Patch Notes 19-Jun-2026Bug Fixes: · Fixed a bug where player attacks caused a global invincibility window for enemies. Enemies now correctly take damage from repeated quick attacks and damage-over-time effects. · Fixed a bug where Cluster Grenade was not scaling damage with repeated upgrades · Fixed a bug where Razorwind would not deactivate after being caught above the player's height · Fixed a bug where Superconduc…Game update11 May 2026Demo Patch NotesBug Fixes: · Reduced emission on floating text to better indicate damage type. · Repositioned enemy spawn points in large Freight Deck room for better enemy navigation. · Fixed an issue where multiple Auto Seeker Relay rockets would not damage enemies. · Fixed an issue where the Predator Volstrand Mk IV Missile was repeatedly damaging enemies in the same blast. · Fixed the holding cell texture…