
Bug Fixes:
Fixed a bug where the player could fall off the map from the starting hub's spawn pad.
Fixed a bug where the player could not interact with rewards if they spawned off the map out of reach (increased interaction radius).
Balancing:
Slightly reduced the lifesteal-on-hit chance of Stim Shot.
General:
Made the new wave "Security Alert" VFX less visually jarring:
Decreased vignette colour and intensity
Decreased colour adjustment level
Decreased alarm volume
Slightly decreased opacity of "Security Alert" text
Added an enemy health bar for the player's current active target that appears just below the enemy position.
Made the room complete VFX visually distinct from VFX when player receives damage:
Removed glitch effect
Added green colour adjustment
Moved INTERACT and REROLL button prompts to the centre of the screen below the player model and reduced their scale.
Improved visuals for when the player is obscured by level geometry:
Player UI (radial health bar, tactical cooldown, dash cooldown, aim direction marker) always renders on top if obscured
Improved player highlight effect when obscured
Moved the next room reward information ribbon slightly higher on the screen
Split the player's radial health bar into segments that scale with maximum health