Some of you may have seen the, well, weirder areas of Usual June in our early demo, but the team has been working on them a lot since then! Part of that work was bringing on the incredibly talented Concept and 3D Environmental Artist Beatriz de Abreu. Social Media & Community Director Aster Wright had a chat with Bea about her work on Usual June:
ASTER: Since joining Finji, you’ve been working on both concept art and level design for the weirder areas of Usual June. Can you talk about what first drew you to the project and how your work has evolved since your earliest sketches?BEA: On a personal level, I always wanted to work with an indie studio. Most of my past work was in AAA, but I mostly play indie games these days, and have worked on little indie projects and game jams in my free time. I was also always a big fan of Finji’s games as well, so being able to contribute to a Finji project was super exciting.The setting for the game also seemed very fun, and being allowed to do a lot of weird experimental art is always very nice. I like that the project doesn’t quite fit neatly into the general aesthetics of sci-fi or fantasy. I think with concept art, everything is kind of changing all the time, and a big part of the process is making images to see what sticks, which ideas are most evocative and then leaning into those. You’re sometimes just making images until something just feels right, and you try to make everything else fit into that vision. Then, the next big challenge is making sure you retain that vision as much as possible on the way to the final product, which is probably the hardest part and where I see a lot of projects lose their vibe. The nice (and scary) thing about doing both concept and 3D is that I can be in charge of both sections of that process for the maps that I make.
ASTER: I know I speak for everyone when I say we can’t wait to explore these beautiful and eerie spaces you’ve been building. From where have you been drawing inspiration? What goes through your head as you’re designing this kind of place?