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Life BelowNewsUpdate 1.1.1 is here!
Game update

Update 1.1.1 is here!

Life Below · published 5 Jun 2026, 11:01 UTC · build 23583842

All newsPlayers around this dateRead on Steam

Hey Reef Guardians!

We have been working hard to make sure bugs are fixed and looking at more balance feedback we've received. Again, we can't thank you all enough for all the bug reporting and wonderful reviews and feedback.

Have a great weekend!


Update 1.1.1

Fixes

  • Fixed an issue where a Growth could occasionally become stuck while being researched. If this happens, the Growth will now autocorrect and allow research to continue.

  • Fixed an issue where the Lionfish and Moray Eel hazards did not correctly register their respective achievements when the hazard ended.

  • Fixed an issue where Coral Refineries and Coral Infusers could become stuck with no Sprites working on them.

  • Fixed an issue where Seahorses could take tasks from Sprites that were able to complete them faster, causing resource gathering to slow when a large number of Seahorses were present.

  • Fixed an issue where Sprites and Seahorses could become stuck outside the playable space.

  • Fixed an issue where Sprite Carrying Capacity could revert to 1 at maximum level.

  • Fixed an issue where the glyph cache was not properly cleared when switching to or between Japanese and Simplified Chinese.

  • Fixed a crash that could occur when loading a game in Japanese or Simplified Chinese.

  • Fixed an issue where Moray Eels could break the game if they spawned in a zone without a chasm.

  • Fixed an issue where Growth Essence and Coral Plates counts in the Growth menu could incorrectly display the Coral Matter value.

Balance Changes

  • Adjusted the cost and upkeep of Chill Coral, Heat Coral, Acid Coral and Alkaline Coral:

    • Coral Matter cost reduced from 120 to 100.

    • Coral Plates cost reduced from 40 to 35.

    • Energy upkeep reduced from 10 to 8.

  • Adjusted Sun Coral:

    • Pearl cost reduced from 90 to 80.

    • Construction time reduced from 90 to 80.

  • Shiny Lures now have a higher chance of attracting uncommon and rare wildlife.

  • The Sea Urchin hazard now spawns fewer initial Sea Urchins.

  • Sea Urchins now have a cap on how many can spawn in a single tick.

  • Increased the Infused Coral cost of the upgraded Seahorse Coven and upgraded Octopus Den:

    • Infused Coral cost from 10 to 20.

More from Life Below

Other announcements

All news
Major update25 Aug 2026Introducing Life Below’s Peaceful Campaign!Hi all, we have a brand new update coming to Life Below! We wanted to give you the option to take your time, build thriving underwater ecosystems and restore the ocean at your own pace in a calmer, more relaxing campaign experience. To celebrate, Life Below will be 15% off on Steam until 8th September! This update also includes a range of additional improvements and fixes. Check out the full pa…Game update25 Aug 2026Introducing Life Below’s Peaceful Campaign!Hi all, we have a brand new update coming to Life Below! We wanted to give you the option to take your time, build thriving underwater ecosystems and restore the ocean at your own pace in a calmer, more relaxing campaign experience. To celebrate, Life Below will be 15% off on Steam until 8th September! This update also includes a range of additional improvements and fixes. Check out the full pa…In-game event24 Jun 2026The Calmer Waters Update is Here – Time To Go With the Flow!We’re excited to bring you the Calmer Waters update, a highly requested relaxed game mode where you'll still encounter hazards, but they'll always appear at their lowest severity, and there will be a much longer gap between each one. It's designed for players who want a gentler, more laid back experience, while still keeping a little bit of challenge in the waters. We've also been working on so…