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Mycelium ConquestNewsPatch ver 1.0.15: Mycelial Roots Rendering Performance Overhaul
Game update

Patch ver 1.0.15: Mycelial Roots Rendering Performance Overhaul

Mycelium Conquest · published 4 Jun 2026, 05:46 UTC

All newsPlayers around this dateRead on Steam

Summary: The hyphal network that grows across the map is now drawn much more efficiently. Instead of sending each thread to the GPU one at a time, all threads of the same type are bundled together and drawn in a single pass. This eliminates hundreds of redundant operations per frame, especially noticeable in late-game networks with many active roots.

Changes:

  1. All network threads are now drawn in a few grouped passes instead of one by one
  2. Branches, twigs, live threads, and fading threads each get their own batch
  3. No visible changes — the network looks and animates exactly the same
  4. Biggest gains appear in late-game networks with hundreds of active threads
  5. Reduces CPU overhead significantly during network rendering
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