Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MUPPLED PlaytestNews0.14.1
Game update

0.14.1

MUPPLED Playtest · published 30 May 2026, 18:39 UTC

All newsPlayers around this dateRead on Steam

general:

  • introducing a fourth (or fifth?) gravity type: no-grav/"dot". In dots the player can accelerate on both axes, but has less friction.
  • introducing one-way blocks
  • changed background parallax to a big spike forest
  • nonstandard shaped blocks now cast shadows (stars, spikes, etc)

shift:

  • fixed 5-speed_control_I for real this time (leaderboard reset)
  • timer/leaderboards display thousandth place
  • can view up to 9 of your own ghosts at once in practice. also ui is there for global ghosts but that is unimplemented

spikeworld:

  • color theming change is back every 5 rounds
  • another buff to endless spike density scaling
  • dots for $3

spikepuzzle:

  • dots for $3
  • removed spike from hotbar and added price labels

bugfixes:

  • spikepuzzle: cant complete the level in play mode anymore
  • spikepuzzle: platform block cant get replaced by a spike. this is a slightly breaking change to level generation specificially on levels where this was a problem
  • physics: added failsafe to prevent infinite recursion for collision path logic (whoops)
  • player animation no longer stuck in god mode
  • fixed inputs getting stuck when player loses control from cutscenes, popups
  • delete sound now only plays when something is deleted
  • fixed some bg tile layering, player should now cast shadows on appropriate blocks
  • snake: fixed crash on joining
More from MUPPLED Playtest

Other announcements

All news
Game update16 Sep 20260.22.1sandbox/free edit: -added star doors and star gates -added 2 more collectibles with different properties & associated doors/gates -gate sprites and red star sprites are currently placeholder -- still thinking about what would best fit for the red star's mechanics gfx: -star door resprite -added dead grass blocks -added wooden crate -added grate -added mossy stone brick shift: -added 2-wishlist…Game update8 Sep 20260.21.0shift: -every level has medal times now! see if you can get gold on every level :^) -also updated 1-octopus & 3-hue_the_whirl general: -edit menu made slightly transparentGame update7 Sep 20260.20.1spikeworld: -oneways replaced with glass blocks. they can be freely deleted to be replaced with one ways. (the platforms are glass so you can see if a star spawns behind them) -for if you somehow find spikeworld to be too easy: added command '/hardmode ', which restarts your game with hard mode turned on with seed x (random if blank). hard mode spawns 4 stars each round instead of 6, gives no m…