Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Skroyder RumbleNewsHow Skroyder Rumble’s Game Loop Works
Community

How Skroyder Rumble’s Game Loop Works

Skroyder Rumble · published 3 Jun 2026, 17:03 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

We just published our first proper devlog on the Skroyder Rumble website, where we break down how the game loop actually works.

*If this flow chart seems confusing, don't worry. We'll explain...

The quick version is:

You enter an arena > survive enemy waves > collect resources > upgrade your character > unlock the next Boss Fight > try to defeat that Boss to move forward.

Each level is divided into 3 Acts, and each Act is built around two main parts:

  • Gauntlets, where you fight through chaotic enemy waves.

  • And Boss Fights, where you face a unique big baddie with its own attack patterns, animations, and rewards.

The idea is to mix handcrafted combat challenges with just a bit of unpredictability. Waves are designed carefully, so players can learn and master them, but each Round can shuffle which Waves appear and even let you choose what comes next.

We also talk a little bit about Cardboard Mode, which is our current name for the system that lets you rematch unlocked Bosses without replaying all the Gauntlets every time.

Yes. Cardboard boss skins!

The full post goes into more detail about how Waves, Rounds, Gauntlets, Acts, Bosses, and progression all connect together.

You can read the full devlog here.

And if you like what we’re making, please consider wishlisting Skroyder Rumble. It helps us a lot and lets Steam know that people want to see more of our weird little boss-fighting banana-powered chaos.

Wishlist now!

See you next week!