Bloodmoor's rule had a hole in it, and the leaderboards now show they're loading.
Fixes
- Bloodmoor's Blood Price: an enemy that gets through costs you 6 gold for each life it would have taken, and that still holds. What changed is what happens when you can't pay. An empty purse used to make the leak free, so whole waves could walk through rounds 31 to 40 of Endless without costing a life. Now the gold you have pays first, and whatever it can't cover comes off your lives. Bosses still always cost lives. This is the same on levels 34 and 44, and the warning that a round will end your run knows about it too.
- The leaderboards show a turning ring and softly pulsing rows while they load, on the Endless screen, on RECORDS and at the end of a level, so a moment's wait reads as loading rather than empty.
- When nobody has a score on the Endless board yet, it shows the ten places waiting to be taken instead of a blank space.