Combat
- Flee has been reworked into a true party action. Choosing Flee now skips individual party command selection and immediately starts the turn resolution.
- Escape attempts now follow the normal initiative order, meaning fast enemies may still act before your party can escape.
- Successful and failed escape attempts now provide clear on-screen feedback.
Tower
- The Tower Reception now has a more natural expedition check-in flow.
- Before entering the Tower, adventurers must check in with the receptionist and prepare for the expedition.
- The receptionist now provides a short expedition briefing and reminds you about the four Healing Herbs supplied at the start of a regular expedition.
- Tower entrance and receptionist conversations now use centered dialogue popups with character portraits for improved readability.
Audio
- Returning to the Tower Reception now correctly switches back to the town theme.
- Starting a new expedition correctly transitions back to the Tower exploration music.
Quality of Life
- Improved clarity and presentation around starting a new Tower expedition.
- Improved combat feedback when attempting to escape.