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ForgeTaxNewsHotfix: Save slots and bug fixes
Game update

Hotfix: Save slots and bug fixes

ForgeTax · published 6 Oct 2026, 12:33 UTC

All newsPlayers around this dateRead on Steam

• Added three save slots (title screen → ESC → Saves). Existing progress stays in Slot 1; codex discoveries and unlocks are shared.
• Improved startup handling in Steam Offline Mode. Complete initial installation and launch setup while online.
• Improved sword-drop collisions and recovery from out-of-bounds positions, including affected saves.

Please close the game before updating. Sorry for the inconvenience, and thank you for your reports.

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Community11 Oct 2026Forge Improvements & New Content — November Update Development NewsHello, this is the developer of ForgeTax. Thank you to everyone who has played ForgeTax and shared your feedback. Today, I would like to share the forge improvements and new content I am working on, along with the development schedule. Making choices in the forge more rewarding From your feedback and gameplay records, I have been looking at two experiences I want to improve: runs ending before…Game update10 Oct 2026Hotfix — Save Loading and Rewind FixesHello, this is the developer of ForgeTax. This hotfix fixes an issue loading runs with many swords and an issue where a particular input after a sword broke could remove the chance to rewind. Save loading fixes · Fixed an issue where validation incorrectly rejected valid save files containing many swords, preventing them from loading. · Existing saves affected by this issue can now be read corr…Game update7 Oct 2026Hotfix — Progression Fix and Clearer Relic Effect DisplaysHello, this is the developer of ForgeTax. This hotfix addresses a progression lock after high-value tribute and improves sword physics and relic effect displays. Progression and controls · Fixed an issue where offering an extremely valuable sword could leave progression stuck at the relic selection screen after settlement. · Improved collision handling to reduce swords on the floor continuously…