A typo slipped into a chassis reference during a manual data entry — the entry pointed to an asset that didn't exist. Every visit to the Server/Chassis tab in the shop crashed reliably because of it. Fixed, and all asset references in the project were then automatically checked for similar broken links.
The hardware upgrade chain followed the wrong order, causing several pricier chassis to hit "MAX" at much lower values than their actual limit allowed — "1U Server Pro" ended up capping out at the exact same specs as the cheaper "1U Server". The full upgrade chain for CPU/RAM/Network/Storage has been corrected. Higher-tier chassis now consistently unlock more than cheaper ones.
Per its own description, Ironman is only supposed to block manual saving — but the code was blocking all saving, including the automatic save on exiting to the main menu. An Ironman run was completely lost the moment you closed it. Autosave and save-on-exit now work as intended; only the Save button and Ctrl+S remain intentionally disabled.
In singleplayer, "Menu" has always saved before exiting — in Co-op it didn't: the host ended the session with no save at all, losing everything since the last automatic save. The server now always saves everyone's current progress before shutting down.