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Server-Admin SimulatorNewsPatchnote #10
Game update

Patchnote #10

Server-Admin Simulator · published 1 Oct 2026, 17:44 UTC

All newsPlayers around this dateRead on Steam

Fixed a shop crash (Steam review rejection)


A typo slipped into a chassis reference during a manual data entry — the entry pointed to an asset that didn't exist. Every visit to the Server/Chassis tab in the shop crashed reliably because of it. Fixed, and all asset references in the project were then automatically checked for similar broken links.

"1U Server Pro" (and other higher-tier chassis) offered no real benefit


The hardware upgrade chain followed the wrong order, causing several pricier chassis to hit "MAX" at much lower values than their actual limit allowed — "1U Server Pro" ended up capping out at the exact same specs as the cheaper "1U Server". The full upgrade chain for CPU/RAM/Network/Storage has been corrected. Higher-tier chassis now consistently unlock more than cheaper ones.

Ironman: progress was lost on exit


Per its own description, Ironman is only supposed to block manual saving — but the code was blocking all saving, including the automatic save on exiting to the main menu. An Ironman run was completely lost the moment you closed it. Autosave and save-on-exit now work as intended; only the Save button and Ctrl+S remain intentionally disabled.

Co-op multiplayer: no save when leaving via "Menu"


In singleplayer, "Menu" has always saved before exiting — in Co-op it didn't: the host ended the session with no save at all, losing everything since the last automatic save. The server now always saves everyone's current progress before shutting down.

More from Server-Admin Simulator

Other announcements

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Game update22 Oct 2026Patchnote #14 – Rooms, Mods per Save & Multiplayer UpgradesImportant if you use mods: mods are now chosen per save game. Please read the "Mods per save game" section below before you load an existing save. Data center rooms · Every data center expansion level now opens its own room (A–D). The rooms hold 3 / 3 / 6 / 13 racks, so the total rack limit stays the same. · The Servers tab groups your racks by room. · New Move rack button: move a rack with eve…Game update20 Oct 2026Patchnote #13 – Story Campaign: "Northern Lights"Until now ServerAdmin was a pure sandbox. With this update your data center finally gets a story – with tasks, conversations you have to answer, and endings that depend on what you decide. The campaign · 3 acts, 11 chapters. Your uncle Konrad built ServerAdmin and vanished. In your rack sits a server you are not supposed to touch – and what is on it is bigger than your little data center. Aroun…Game update20 Oct 2026Patchnote #12 - Hardware, Networking & ResilienceThis is a big one, and it is built almost entirely on your suggestions from the Steam discussions – thank you! Your data center now has real hardware to configure, a real network to wire up, and real things that can go wrong (and ways to prepare for them). Highlights · Server configurator with multiple drives and RAID · Mainboards, multi-socket CPUs, RAM slots, GPUs and power supplies · Tower s…