Planet Effect System Rework: now with different effect phases.
Achievement System
Pricing Algorithm Optimization
Labor Allocation Algorithm Optimization
Allowance Rework: You now need to set building target attractiveness to calculate the subsidy amount.
Galaxy Rework: At the start, only the player’s home planet exists. After unlocking the required technology, you can manually search and place random new planets.
Migration System: Population will migrate between planets based on each planet’s attractiveness.
Added the Automachine resource; spaceships and some buildings require Automachine.
Tech Tree Update
Many, many UI updates and optimizations.