Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SCROOMAGENewsDemo Optimization Patch #2
In-game event

Demo Optimization Patch #2

SCROOMAGE · published 17 Sep 2026, 23:22 UTC · build 23831332

All newsPlayers around this dateRead on Steam

I've released a new update for the SCROOMAGE Demo that should address all performance issues across most types of hardware! After about a week of extensive patching and playtesting with a computer running an Intel i5-4460 from about 2014, I was able to get both levels very playable with framerates above 100 most of the time.

If you've had performance issues and major stutters before, give this update a try and see if you experience some of the same behaviour. As usual, if you don't get the update automatically you can check the integrity of your game files to download it. If you want to hear a bit more about the changes that were made to achieve this, you can read up below:

Performance & Bug Fixes

  • Ingame audio is now played through an audio manager that only allows 24 sounds at once, and many ambient & inaudible sounds have been cut to reduce strain on the audio server

  • The main audio bus has a limiter and a normalization effect to fix overblown glitchy audio effects that were reported previously

  • Pickup objects have been tweaked to reduce the amount of false-contacts, reducing the glitchy repeated collision sound effects

  • All poolable objects have been analyzed and changed to make sure that all deleted poolable objects get re-used instead of freed from memory

  • Object pool sizes have been adjusted to reduce cold-instancing (loading objects from the disk and instancing during gameplay)

  • Several object pool leaks have been fixed

  • Enemy behaviour has been modified to hopefully reduce the amount of times enemies can get stuck

I'm curious to see how these changes will affect performance on everyone's systems. Either way, have fun!

More from SCROOMAGE

Other announcements

All news
Game update18 Sep 2026Audio PatchThis one's a very minor patch but I'm hoping it should help against the audio issues some players have experienced. To sum it up: · Environmental & Ambient noises have been added to the audio pool and only play when they're in audible distance · Gameplay audio has been properly split into it's own audio bus, which has normalization & compression effects. The music now stays unaffected from thes…Game update14 Sep 2026Minor HotfixI've uploaded a new build of the game with a hotfix that may help users with Intel mobile CPUs. I'm not quite sure if it will smooth things out too much but I'm hoping it'll make a bit of a difference.