
I've released a new update for the SCROOMAGE Demo that should address all performance issues across most types of hardware! After about a week of extensive patching and playtesting with a computer running an Intel i5-4460 from about 2014, I was able to get both levels very playable with framerates above 100 most of the time.
If you've had performance issues and major stutters before, give this update a try and see if you experience some of the same behaviour. As usual, if you don't get the update automatically you can check the integrity of your game files to download it. If you want to hear a bit more about the changes that were made to achieve this, you can read up below:
Ingame audio is now played through an audio manager that only allows 24 sounds at once, and many ambient & inaudible sounds have been cut to reduce strain on the audio server
The main audio bus has a limiter and a normalization effect to fix overblown glitchy audio effects that were reported previously
Pickup objects have been tweaked to reduce the amount of false-contacts, reducing the glitchy repeated collision sound effects
All poolable objects have been analyzed and changed to make sure that all deleted poolable objects get re-used instead of freed from memory
Object pool sizes have been adjusted to reduce cold-instancing (loading objects from the disk and instancing during gameplay)
Several object pool leaks have been fixed
Enemy behaviour has been modified to hopefully reduce the amount of times enemies can get stuck
I'm curious to see how these changes will affect performance on everyone's systems. Either way, have fun!