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Folk EmergingNewsFolk Emerging - Balance & QoL
In-game event

Folk Emerging - Balance & QoL

Folk Emerging · published 15 Sep 2026, 19:32 UTC · build 25255621

All newsPlayers around this dateRead on Steam

This is an update that addresses more player feedback, focusing on balance and quality-of-life features. It includes the following changes:

Design

  • Cultural norm costs increased by +20% per offshoot band in the tribe

  • Relentless difficulty now gives double happiness malus from population (-0.2 per person) rather than a flat -5 Happiness/turn

  • Fertility bonuses from food stockpile sizes decreased:

    • Adequate (0.05 -> 0.03)

    • Comfortable (0.1 -> 0.06)

    • Abundant (0.15 -> 0.1)

  • Risk of Disease tweaks:

    • Temple of Gibil and Temple of Mokosh give -20% instead of -30%

    • Reliable Freshwater gives -10% instead of -20%

    • Medicine Rituals give -25% instead of -50%

    • Cats give -10% instead of -20%

    • foraging Bistort gives -0.1 instead of -25%

  • Unit Proficiency (renamed from Unit XP) now gives +0.5 Attack Strength per upgrade (was +1)

  • Removed climate adaptation Polar Tundra Tamers as there are currently no domesticable species in the Polar Tundra climate

  • Provisioning cultural norm now also decreases Production by -30%

  • Taxation cultural norm boosts Production by +30% (was +20%)

  • Masons clan now gets +50% Production towards Construction Projects (was +20%), and also gives +25% Band Science/turn while producing Construction Projects

  • Settlers clan now also gets +25% Morale when defending base if Band has not migrated this turn

  • Daggers unit cost now costs 3 Training (was 4)

  • Character development events are less frequent


Programming

  • Added fullscreen and resolution setting to permanent player preferences

  • Improved weighted random selections

  • Increased odds of more advanced units appearing in proving grounds


UI

  • Added info about item availability across all bands in item summary tooltips

  • Unit XP renamed to Unit Proficiency, and its description is now clearer about merging units to increase their Proficiency

  • 'Domesticating' production focus now not shown in producibles list until Domestication tech is unlocked, to prevent confusion when domestication points are preemptively gained via climate adaptations before the tech

  • When a category has more than 30 types, the category summary tooltip shows them as comma-separated list rather than bullet-point list so the long lists don't go off-screen

  • Text of each domesticated animal whose Food from Livestock bonus decreases by -20% per Turns Since Migration now mentions it explicitly

  • Added clan symbol to Band column in specialist assignment menu

  • Rounded decimal attribute values in specialist assignment menu

  • Updated text of Neanderthal tribe descriptions and effects to provide more context

  • 'Concede' button in in-game menu no longer interactable after having chosen 'keep playing' after victory/defeat


Bugs Fixed

  • Fixed loaded saves unequipping unit items

  • Fixed issue where clicking "reveal map" and then starting a new game would leave AI bands visible in the fog of war

  • Fixed previous specialist's name not being shown in role banner when loading a save where previous specialist has died and replacement hasn't yet been assigned

  • Fixed visual bug where if a location used to have a claimed structure (and/or an equipped item) and was then destroyed, then claim/item info would show on animal clusters passing through that location or new structures built there

  • Fixed Royal Archers range to be 5

  • Fixed wrong conditions for Proto-Indic Drainage Works bonus to Irrigation

  • Fixed issue where person who was previously taken captive and then taken back by their original tribe wasn't losing their Captive state

  • Fixed text-bonus mismatch for Proto-Celctic Temple of Aine (Sun deity) and Proto-Egyptian Temple of Geb (Earth deity), now they correctly give Fertility rather than Production

  • Fixed Potatoes only giving 0.5 happiness when foraging instead of 2

  • Fixed issue when a non-player tribe doesn't have a viable proto-civ goal

  • Fixed proto-civ event sometimes only showing "labor and dedication" option


Please leave a Steam review and join the discussions on Discord where we get into prehistory and strategy.

Thank you to everyone that has played the game and shared feedback! More updates coming soon.

Cheers :)

Enkidu

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