
This is an update that addresses more player feedback, focusing on balance and quality-of-life features. It includes the following changes:
Cultural norm costs increased by +20% per offshoot band in the tribe
Relentless difficulty now gives double happiness malus from population (-0.2 per person) rather than a flat -5 Happiness/turn
Fertility bonuses from food stockpile sizes decreased:
Adequate (0.05 -> 0.03)
Comfortable (0.1 -> 0.06)
Abundant (0.15 -> 0.1)
Risk of Disease tweaks:
Temple of Gibil and Temple of Mokosh give -20% instead of -30%
Reliable Freshwater gives -10% instead of -20%
Medicine Rituals give -25% instead of -50%
Cats give -10% instead of -20%
foraging Bistort gives -0.1 instead of -25%
Unit Proficiency (renamed from Unit XP) now gives +0.5 Attack Strength per upgrade (was +1)
Removed climate adaptation Polar Tundra Tamers as there are currently no domesticable species in the Polar Tundra climate
Provisioning cultural norm now also decreases Production by -30%
Taxation cultural norm boosts Production by +30% (was +20%)
Masons clan now gets +50% Production towards Construction Projects (was +20%), and also gives +25% Band Science/turn while producing Construction Projects
Settlers clan now also gets +25% Morale when defending base if Band has not migrated this turn
Daggers unit cost now costs 3 Training (was 4)
Character development events are less frequent
Added fullscreen and resolution setting to permanent player preferences
Improved weighted random selections
Increased odds of more advanced units appearing in proving grounds
Added info about item availability across all bands in item summary tooltips
Unit XP renamed to Unit Proficiency, and its description is now clearer about merging units to increase their Proficiency
'Domesticating' production focus now not shown in producibles list until Domestication tech is unlocked, to prevent confusion when domestication points are preemptively gained via climate adaptations before the tech
When a category has more than 30 types, the category summary tooltip shows them as comma-separated list rather than bullet-point list so the long lists don't go off-screen
Text of each domesticated animal whose Food from Livestock bonus decreases by -20% per Turns Since Migration now mentions it explicitly
Added clan symbol to Band column in specialist assignment menu
Rounded decimal attribute values in specialist assignment menu
Updated text of Neanderthal tribe descriptions and effects to provide more context
'Concede' button in in-game menu no longer interactable after having chosen 'keep playing' after victory/defeat
Fixed loaded saves unequipping unit items
Fixed issue where clicking "reveal map" and then starting a new game would leave AI bands visible in the fog of war
Fixed previous specialist's name not being shown in role banner when loading a save where previous specialist has died and replacement hasn't yet been assigned
Fixed visual bug where if a location used to have a claimed structure (and/or an equipped item) and was then destroyed, then claim/item info would show on animal clusters passing through that location or new structures built there
Fixed Royal Archers range to be 5
Fixed wrong conditions for Proto-Indic Drainage Works bonus to Irrigation
Fixed issue where person who was previously taken captive and then taken back by their original tribe wasn't losing their Captive state
Fixed text-bonus mismatch for Proto-Celctic Temple of Aine (Sun deity) and Proto-Egyptian Temple of Geb (Earth deity), now they correctly give Fertility rather than Production
Fixed Potatoes only giving 0.5 happiness when foraging instead of 2
Fixed issue when a non-player tribe doesn't have a viable proto-civ goal
Fixed proto-civ event sometimes only showing "labor and dedication" option
Please leave a Steam review and join the discussions on Discord where we get into prehistory and strategy.
Thank you to everyone that has played the game and shared feedback! More updates coming soon.
Cheers :)
Enkidu